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Topic Summary

Posted by: CamDawg
« on: September 23, 2022, 10:31:28 AM »

Thanks to a bug report from TotoR, we identified and addressed an issue where Tiax's Summon Ghast innate ability was interfering with Animate Dead. This is fixed in the new v1.8 release, available at the usual places.
Posted by: jastey
« on: February 20, 2022, 11:36:30 AM »

Turnabout updates to v1.7!
The new version comes with a French translation by Shodead (proofread by JohnBob)!

Changelog v1.7:
-added French translation, by Shodead (proofread by JohnBob)
Posted by: jastey
« on: December 27, 2021, 07:16:10 AM »

The mod updates to v1.6!
-added "" for licence info.
-removed remnants descriptions of mod versions only compatible with EE or classic version (mod is unified since v1.5).
-changed @2 in setup.tra to address the correct error text.
Posted by: jastey
« on: November 02, 2021, 10:00:47 AM »

Most recent changelog in the last post!


Turnabout updates to v1.5! Version 1.5 is now a unified version for all BGII games, thanks to Austin. It also considers alive Khalid if Lava's Khalid mod is installed (independent on install order) and comes with support for Project Infinity.


v1.5: -all instances for crossmod with Lava's Khalid for BGII mod considered.

v1.4: Unified version for classic BGII and EE, by Austin and jastey:
    -Moved tp2 into mod folder.
    -Added turnabout.ini with mod metadata , install order syntax, and globally unique LABELs to support Project Infininty.
    -Crossmod with Lava's Khalid mod: if Khalid is alive, he can't be summoned via the pools.