Beta locationFull list of changes since 238:
- GAME_INCLUDES supports SoD.
- Allow EDIT_SAV_FILE to add wholly new files to SAV files.
- New NOMOVE keyword for ADD_CRE_ITEM.
- New TP2 when clause: IF_EXISTS
- Fix regression in --change-log which produced only the last backup file instead of all of them.
- GAME_IS et al. do not fail on unrecognised games.
- Use the correct key value for WBM.
- Add support for MENU, LUA, TTF, PNG, TOT, TOH key values.
- Add insert_point to ADD_CRE_EFFECT.
- region_key and region_script for ALTER_AREA_REGION.
- Add WITH_TRA and PATCH_WITH_TRA.
- Fix misspelled parameter in ADD_SPELL_EFFECT.
- ADD_STORE_ITEM evaluates variables for the flag parameter.
- If engine.lua exists on EE-type games, engine_name will be used for USER_DIRECTORY.
- The array construct automatically evaluates variables in the array name ($"%array_name%"())
I've been away for a bit. Is there anything I've forgotten/overlooked that should be in 239?
My Win system is currently down for maintenance, so if someone could verify that the engine.lua thing does what it should, that would be super.
If everything's ok, I'm thinking stable release in a week or two, before the end of August at the very latest.