Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Message icon:

Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What color is grass?:
What is the seventh word in this sentence?:
What is five minus two (use the full word)?:

shortcuts: hit alt+s to submit/post or alt+p to preview

Topic Summary

Posted by: AL|EN
« on: May 23, 2023, 08:44:19 AM »

Nope, still a problem, you can observe it by installing mod and running weidu.exe --change-log <fileFromOverride> to observe missing strings.
Posted by: AL|EN
« on: April 05, 2023, 10:11:21 AM »

I can't reproduce this using WeiDU 249. I also see improvements during reading tp2 component names with ~%MOD_FOLDER%/tra/english/game.tra~ when tp2 file is provided as an absolute path. I can see this commit: but I would like to be sure. Is this was somehow fixed along the way between 247 and 249?
Posted by: Wisp
« on: March 30, 2016, 02:43:04 PM »

Yeah, the log-writer function evaluates TP2 contexts in a completely unhygenic way. I can probably fix it. Don't use MOD_FOLDER like this until then.
Posted by: Magus_BGforge
« on: March 28, 2016, 04:17:25 AM »

These two seem to collide in a funny way. If you do
Code: [Select]
LANGUAGE ~English~ ~ENGLISH~ ~%MOD_FOLDER%/tra/english/game.tra~then it will get installed properly - at first. However, when you install next mod, it will try to pull strings for weidu.log from the next MOD_FOLDER, resulting in either incorrect comments or UNDEFINED STRINGs in weidu.log.

weidu 239