Posted by: SixOfSpades
« on: September 03, 2008, 02:11:50 PM »Well, I suppose it could be possible, but it'd have to wait until I'm much more familiar with scripting than I currently am. Right now, I'm content with the non-Warrior kits getting level-based THAC0/Damage bonuses, and the Warriors just getting THAC0, as a way of helping to balance out the ApR inequity.
Of course, even if I were able to implement this perfectly (no erratic bugs as the author of the G3 thread describes) to give my non-Warrior kits the ApR that they would have if they were Warriors, that in itself would be a bug: Say I wrote code that gives the Sniper the increased ApR that comes from Grandmastery, every time he has a Crossbow in his hands. How do I know he's actually a Grandmaster in Crossbows? He might just have 1 proficiency point, or even none at all, and I would be forced to assume and grant him ApR bonuses that he hasn't earned yet. So while this is a nice idea, I'm afraid it's just going to have to remain an idea.
Of course, even if I were able to implement this perfectly (no erratic bugs as the author of the G3 thread describes) to give my non-Warrior kits the ApR that they would have if they were Warriors, that in itself would be a bug: Say I wrote code that gives the Sniper the increased ApR that comes from Grandmastery, every time he has a Crossbow in his hands. How do I know he's actually a Grandmaster in Crossbows? He might just have 1 proficiency point, or even none at all, and I would be forced to assume and grant him ApR bonuses that he hasn't earned yet. So while this is a nice idea, I'm afraid it's just going to have to remain an idea.