Posted by: Chronis
« on: November 16, 2007, 06:21:25 PM »I think the extra perks of the paths you mention (and don't forget the Nymph Cloak) derive more from the game's representation of evil as "self-serving" and good as "self-sacrificing" in the trials than from any desire to make evil the more appealing option.
I always thought of the extra perks as the developers way of throwing a bone to people who roleplay evil. They did not put much effort into the evil path with almost no evil quests and inferior evil quest rewards.
how does removing a point of strength improve the game in any way. People who roleplay good or neutral through the game won't see it one way or another. People who play evil won't like it because they just got nerfed. I guess I just don't see how this change improves the game.