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Topic Summary

Posted by: Andyr
« on: July 18, 2007, 07:25:16 PM »

Added.
Posted by: Andyr
« on: August 13, 2006, 12:19:30 PM »

Cheers, Cam. :) Need to contact Cliffette and get v16 out soon...
Posted by: CamDawg
« on: August 04, 2006, 08:32:42 PM »

There was apparently a second bodyguard for the council member that attends the play in the Five Flagons (bard stronghold finale). There's a call to create bdcoun04.cre in cut31q.bcs, but the file doesn't exist. We remove this call for the Fixpack, but the following code will restore the bodyguard regardless of whether the Fixpack is installed.

Code: [Select]
COPY_EXISTING ~bdcoun03.cre~ ~override/bdcoun04.cre~
  WRITE_EVALUATED_ASCII 0x280 ~%DEST_RES%~ #8
  WRITE_EVALUATED_ASCII 0x2cc ~%DEST_RES%~ #8
  BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING ~cut31q.bcs~ ~override~
  DECOMPILE_BCS_TO_BAF
    REPLACE_TEXTUALLY ~CreateCreature("bdcoun03",\[510\.671\],10)~
      ~CreateCreature("bdcoun03",[510.671],10) CreateCreature("bdcoun04",[592.825],10)~
  COMPILE_BAF_TO_BCS
  UNLESS ~bdcoun04~
  BUT_ONLY_IF_IT_CHANGES

COPY_EXISTING ~cut31u.bcs~ ~override~
  DECOMPILE_BCS_TO_BAF
    REPLACE_TEXTUALLY ~ActionOverride("bdcoun03",EscapeArea())~
      ~ActionOverride("bdcoun03",EscapeArea())
       ActionOverride("bdcoun04",EscapeArea())~
  COMPILE_BAF_TO_BCS
  BUT_ONLY_IF_IT_CHANGES