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Topic Summary

Posted by: Grim Squeaker
« on: July 14, 2006, 07:36:52 AM »

Posted by: the bigg
« on: July 14, 2006, 05:44:16 AM »

Line 690ish of finch/d/bsufinch.d:

Code: [Select]
CHAIN
IF WEIGHT #10 ~CombatCounter(0) InParty("Khalid")
See("Khalid")
!StateCheck("Khalid",STATE_SLEEPING)
AreaType(FOREST)
Global("SUFinchKhalid3","LOCALS",0)~ THEN _BKHALI SuFinchMud
@494 DO ~SetGlobal("SUFinchKhalid3","LOCALS",1)~
== BSUFINCH @495
== _BKHALI @496
== BSUFINCH @497
EXIT
Since the dialogue is started by Khalid, rather than by Finch, the conditions should check for Finch's presence, rather than Khalid's.