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Topic Summary

Posted by: Reverendratbastard
« on: December 31, 2004, 04:30:38 PM »

 
  technically off-T, but since jester felt the need to badmouth wizard slayers twice:  :)
  a class that can achieve grand mastery >and< whose every [damaging] hit has a miscast magic effect is far from 'useless'.  sure inquisitors have strong dispel capability, but something that can screw up your party's buffs is, um, not quite as versatile. 
  and (presuming you're one of those folks who think the wiz.slayer's MagRes progresses too slowly) face it - you're going to get to a high level eventually (if you prefer to actually finish the game, or at least get close).  at that point magic resistance WILL be significant and you'll get a benefit out of it way more often than you would when you were 8th level (especially with smarter mages e.g.).  the only major drawback i see is the inability to use beltwear or footwear.
  i had far fewer combat reloads with my wizard slayer PC than any keldorn-enabled party.
Posted by: Murdane
« on: December 29, 2004, 04:41:31 PM »

Ah, I see--thanks for telling me. :)
Posted by: Kish
« on: December 29, 2004, 03:34:37 PM »

Protection from Undead scrolls make the person affected imperceptible to undead.  That's why you have to use them at the right time for Kangaxx--use one at the beginning of the fight, and he'll never give his "I am free, watch me burn the world to ash!" lines no matter how much damage he takes, since as far as he's concerned there's no one there to talk to.
Posted by: Murdane
« on: December 29, 2004, 03:14:30 PM »

I never use Undead Hunters anymore, but I don't have much against them either. It's just that other characters interest me more. On the issue of fighting vampires, NPP is just fine when you have a wizard or bard toting Melf's Minute Meteors around as backup for your fighter. Also, one of those green Protection From Undead scrolls are almost all you need for a single character to get through Bodhi's lair either time. They're better than having an Undead Hunter around because undead can't detect your presence while you pound them into little undead kibbles. Those scrolls rock vs. Liches and Kangaxx (used at the right time) too.

I thought the Protection from Undead scrolls only protect against physical attacks by undead though (does level draining count as a physical attack?).
Posted by: Murdane
« on: December 29, 2004, 03:12:36 PM »

No, I mean after being level drained+restored I have to put the spells in the active spell book again. I know how to remove spells from my book (god the terminology is ambiguous here.) and re-learn them, or take a spell out of the active spell book and replace it with another. I was just hoping there was some way so I didn't have to do this every time I get level drained.

Not to my knowledge, no.  Oh well. :)
Posted by: rbxe
« on: December 29, 2004, 11:26:46 AM »

I never use Undead Hunters anymore, but I don't have much against them either. It's just that other characters interest me more. On the issue of fighting vampires, NPP is just fine when you have a wizard or bard toting Melf's Minute Meteors around as backup for your fighter. Also, one of those green Protection From Undead scrolls are almost all you need for a single character to get through Bodhi's lair either time. They're better than having an Undead Hunter around because undead can't detect your presence while you pound them into little undead kibbles. Those scrolls rock vs. Liches and Kangaxx (used at the right time) too.
Posted by: SeanFan
« on: December 22, 2004, 10:45:57 AM »

Greater Bearweres were, once upon a time, mentioned in the context of an Ease-of-Use component.  Haven't looked at Ease-of-Use lately, don't know if they still are.

Neriana and I talked about it earlier tonight, and she told me that in her version of the Ceara fight, Ceara casts some spell that turns nearby innocent bystanders into hostile bears or bearweres which are vulnerable to Charm Animal.  Very inventive--both the conscription of innocent bystanders and the vulnerability to Charm Animal are very nice touches.  It's just a pity I'm complimenting a really big, weird bug, unless someone went and made an Improved Ceara without telling Jason or Jesse.

For the record, Ceara does nothing involving bears in my fight with her--probably because I don't have Ease-of-Use installed.

The idea of transforming innocent bystanders is an interesting one, and a challenge if you are trying to role-play a good character who might have qualms about killing a non-combatant who has been morphed into a hostile creature.

But in this case, I really don't think my level-draining bearweres were morphed & charmed commoners. They appeared together in the middle of the combat area, accompanied by the animation generally associated with summoned creatures. However, I *do* have Ease-of-Use installed, for what it's worth.
Posted by: jester
« on: December 22, 2004, 08:20:46 AM »

Quote
If a person likes the idea of being an Undead Hunter, they should go ahead and do it--all the paladin kits are pretty powerful, anyway.

Well said, but that person would get opinions, if s/he was asking for them in a forum. ;)

I am deeply disappointed that I have never met any other werecreatures, but the idea to turn innocent bystanders into enemies sounds interesting and quite valid for enchanters or necromants. Or would it be a transmuter in that case?
Posted by: Kish
« on: December 22, 2004, 05:18:30 AM »

Greater Bearweres were, once upon a time, mentioned in the context of an Ease-of-Use component.  Haven't looked at Ease-of-Use lately, don't know if they still are.

Neriana and I talked about it earlier tonight, and she told me that in her version of the Ceara fight, Ceara casts some spell that turns nearby innocent bystanders into hostile bears or bearweres which are vulnerable to Charm Animal.  Very inventive--both the conscription of innocent bystanders and the vulnerability to Charm Animal are very nice touches.  It's just a pity I'm complimenting a really big, weird bug, unless someone went and made an Improved Ceara without telling Jason or Jesse.

For the record, Ceara does nothing involving bears in my fight with her--probably because I don't have Ease-of-Use installed.
Posted by: neriana
« on: December 22, 2004, 04:44:47 AM »

It could've been that one of the default spells Ceara or her compatriots used was modified by another mod.  Or they could've been leftover from some other fight, or something.  Ceara's ours.  Bearweres are not. :)
Bears are definitely involved somehow in the Ceara fight. I believe she summons them, or actually -- transforms people into them? In any case, as far as I remember, they didn't level drain. I don't know of any possible mod I could have had installed that would have made bear summoning happen.
Posted by: Veloxyll
« on: December 22, 2004, 04:40:38 AM »

No, I mean after being level drained+restored I have to put the spells in the active spell book again. I know how to remove spells from my book (god the terminology is ambiguous here.) and re-learn them, or take a spell out of the active spell book and replace it with another. I was just hoping there was some way so I didn't have to do this every time I get level drained.
Posted by: Murdane
« on: December 22, 2004, 02:38:50 AM »

Which reminds me, is there any way to have the game un-memorise your spells without actually removing them from your spell list. I never could remember what spells I had in my book (Usually it was my clerics that lost spells, although it wasn't unheard of for my mages to as well)

Do you mean get rid of the spells you've already memorize, to memorize new ones?  Simply left click or right click on the spell slot (can't remember which, sorry), *however* that spell is lost for the day, and you still have to rest for 8 hours to get a new one.

Kish: Thanks for the compliment.

If a person likes the idea of being an Undead Hunter, they should go ahead and do it--all the paladin kits are pretty powerful, anyway.
Posted by: Veloxyll
« on: December 22, 2004, 12:41:14 AM »

Which reminds me, is there any way to have the game un-memorise your spells without actually removing them from your spell list. I never could remember what spells I had in my book (Usually it was my clerics that lost spells, although it wasn't unheard of for my mages to as well)
Posted by: Kish
« on: December 21, 2004, 10:08:18 PM »

What is "better"?  The best character to play is the one you have your heart set on playing.
Well spoken.
Posted by: Murdane
« on: December 21, 2004, 09:37:10 PM »

IIRC there is only one vampire you meet very early on. (Uliaryl or something) If you are not prepared, shun the streets at night till you are ready. Once you get to finish the Thieves' dirty work you should at least have one of the said items. I am not saying the Undead Hunter is as useless as a Wizardslayer or a Beastfriend (neriana pointed out above that you can beat the game in any combination), but why not take someone better instead?

What is "better"?  The best character to play is the one you have your heart set on playing.