Posted by: Reverendratbastard
« on: December 08, 2004, 08:40:23 AM » if they are indeed the master of the realm
I have never tried this, but can you get that sacrificed group member back from the Fate spirit or do you get the Yoshimo answer?You can't summon anyone who died in SoA from the Fate Spirit.
Hear! hear! These new options would need a whole rehaul of how dialogues work from the speaker's perspective in BG as intentions are only implied in answers, if indicated at all.ooh! the prospects thicken. as soon as my audio infrastructure stops impregnating all recordings with fuzzy static, i'm all over it.
another point where bg could learn a lot from torment. 1-Truth: "Yes." / 2-Truth: "No." / 3-Lie: "Yes." / 4-Lie: "No." / 5-[blind rage] Die foul creature! (Attack it.)
(Something which removes the character from the party followed by damage or disintegration can mean permanent destruction, but I think that's about it.)ah yes. i am probably confusing a Hard game with a few Normal instances of petrification + excess damage.
I'd say choosing to be evil should absolutely have no downside but that of becoming officially evil.*forhedsmakk* yeah, i'd kind of lost sight of the actual alignment-affecting effect. but "losing your shit" isn't the same as "choosing to be evil". (another point where bg could learn a lot from torment. 1-Truth: "Yes." / 2-Truth: "No." / 3-Lie: "Yes." / 4-Lie: "No." / 5-[blind rage] Die foul creature! (Attack it.)
your companions have the support of the master of the domain, after all, and you are the master of the domain.hm. i thought this was fully understood in the expansion / pocket plane, but not so much before you've 'got your soul back'...
I'm not quite sure what you mean by "cold-tempered/explosive-critical" here. Freezing won't kill party members permanently on normal; chunky deaths for party members don't occur on normal. If you mean something else, I don't know, but I'm pretty sure nothing can permanently kill a party member on Normal. (Something which removes the character from the party followed by damage or disintegration can mean permanent destruction, but I think that's about it.)
i seem to recall cold-tempered/explosive-critical deaths to be permanent even on Normal. (or was that Core? i'm pretty sure it was Normal.)
i agree from a realistic roleplaying standpoint. but these exceptional [again, i call lazy design] circumstances, where even non-bhaalspawn still get to call on their gods for seventh level spells such as, oh let's say Resurrection, at least once every eight hours (of hypothetically uninterrupted sleep - did i mention you can all sleep in the Abyss?) in that context, i see selfishness, but not much of a 'Price of Selfishness', in saying "yes, i will sacrifice you, and bring you right back a little later" - especially since you'll subsequently get the benefit of the tear anyway. (although it'd at least mean something to have them pissed off/[having been]in agony when you bring them back, a la a certain post-bandit jaheira...Why should there be a price? That's the point; you can avoid any consequences to you, if you choose to be selfish. Korgan gets to be torn limb from limb, but you can put him back together in time to be of use to you, and he doesn't get to vote on whether this is a good idea. Considering you're in a region shaped by the evil within CHARNAME, I'd say choosing to be evil should absolutely have no downside but that of becoming officially evil.
(although i think a tear that helps open the gate but gives no bonuses is worth considering for any/all trials. is that how the neutral ones work?)No, you get benefits from them, too--different benefits, but about as powerful as the good and evil ones.
I don't think causing your friend to die because you have a tantrum is any less evil than causing him/her to die from premeditation.i for one wasn't thinking of it as a 'neutral alternative', or alignment-based at all. just a bit more versatility in reacting to a test that is more keyed to personal relationships than any of the other tests [vague exception of Wrath]. and some form of protest against the whole set-up, even if it is ultimately self-centered, evil, or what-have-you. more for want of the choice than a desire for a whole new outcome. (although i think a tear that helps open the gate but gives no bonuses is worth considering for any/all trials. is that how the neutral ones work?)
being able to bring them back to life afterwards makes the test poorly coded. inanely, even.I'm not sure. Being able to bring your companion back to life means that you don't lose anything in the long run, but you're still choosing to let them be torn to pieces to save yourself--quite a hideously selfish decision (the NPC's gradual death as you go through each door must be exquisitely painful). With the ability to bring the NPC back, it's a true test of selfishness, whereas without the ability to bring the NPC back, it's rather a test of the PC's ability to consider his/her long-term gain--would you rather lose a point of Dexterity, or lose Korgan's services?
that a paladin or [even moreso] a CG individual would place their party in the hands of demon judges without any "assurances" . . . or protests, is a tad weak.
Nice trick if you can do it.perhaps a very very quick, clever and potent assault could save the companion (and charname's stats), but yield a tear that gave no bonuses.
Charging the demon after the demon has already taken someone (a party member or an innocent bystander) hostage is, at least, pretty profoundly stupid if not uncaring (a lot like a certain action you can take at one point in the Jaheira romance which brings the romance to an unceremonious end).I'm not sure the PC should lose virtue at all for charging at the demon. That is what we're talking about, right?
well, we're talking about it now, and you're absolutely right.
I'm not sure the PC should lose virtue at all for charging at the demon. That is what we're talking about, right?
Can't really add neutral virtue, can we?i don't think Virtue is made for Good PCs Only. that wouldn't be the issue. after all, with virtue, a non-good character can become good (and vice versa?) even without taking the hell trial possibilities into account.