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Topic Summary

Posted by: Da_venom
« on: June 30, 2004, 09:50:30 PM »

why do you get fixed hit's anyway?

i mean that makes the constition bonus ineffective..it only helps to get more hp in beginning in the end it's kinda the same hp

and if you have a constition bonus you should have it 4ever right? it doesn't stop at a lvl? i mean a bonus is a bonus :)

 :P
Posted by: Kish
« on: June 30, 2004, 07:58:12 PM »

Around level 10 or 11, you start getting fixed hit points each level, and Constitution no longer makes a difference to it.
Posted by: mnemonexus
« on: June 30, 2004, 07:34:04 PM »

Oh... hm... it doesn't seem to in SoA, and I've never played 2ed.
Maybe my shadows of amn is messed up, though, because I'm almost certain that I shouldn't be able to level Edwin up once, and only by one level, and have all his save decrease by 4.
And one hit point every level is probably wrong, too... with 19 constitution.
hm.
Posted by: Kish
« on: June 30, 2004, 07:05:20 PM »

Also, in Dnd 3, a fighter's attack bonus increases by one every level, but in Dnd 2 it doesn't decrease every level.
I beg to differ.  A 2ed fighter's THAC0 does actually go down by one point each level.
Posted by: mnemonexus
« on: June 30, 2004, 06:58:08 PM »

A bit of things for abilities for the tarrasque

Quote
HP:840 | AC: -35 | Damage:.... *BLEEP*

BLEEP: I want to post more, but I really don't want to waste my time if people think it's a stupid idea.

That isn't quite so amazing, because, as you say, it is actually 35 and you just switched it, but that won't work. 35 is 25 more than 10, which is the base, so 25 less than 10 is -15, which is a lot more believable.
Also, in Dnd 3, a fighter's attack bonus increases by one every level, but in Dnd 2 it doesn't decrease every level. So a level 15 fighter in Dnd 3 with Crom faeyr would hit about half the time,, and more often in Dnd 2 because the Dnd 2 Tarrasque has -3 AC. Though the Carapace is just unfair... it only covers half of the monster in the picture, but every spell is reflected. I think a party at the end of SoA, even without ToB, could beat the Tarrasque. Now if you want a real challenge... try a xixecal, from the Epic Level Handbook. or a Phaethon... (Both can do 200 damage a round, and it's pretty much impossible for them not to hit) AC 60 something, so that translates to -50.  ;D
Posted by: MERLANCE
« on: June 28, 2004, 03:10:09 PM »

Alright, this is how it went down:

Quote
The Fall
In 3520, the archwizard Ioulaum disappeared. Several of his
friends, including Karsus, believed he left Netheril because he
depended heavily on magic to maintain his life (after all, he was
nearly 3,000 years old). His final fate remained unknown.
Panic surged through Netheril as the citizens learned of
Ioulaum’s disappearance, and the archwizards that remained
feared that there would be a revolt. Karsus, feeling the responsibility
for Netheril’s future on his shoulders, felt that it was his
duty to weld the nation back together. He fmished a spell that
he’d been working on for years and then cast it upon himself.
This spell, called Karsus’s avatar, was the only 12th-level spell
ever created. It was designed to temporarily steal the powers of a
deity. When he cast the spell, he chose Mystryl, the goddess of
magic, in the process changing forever the way magic functions.
Knowledge has always outweighed wisdom, and Karsus was no
exception.
His body swelled with the sudden influx of godly power, and
his mind filled with unimaginable knowledge. Karsus instantly
realized the horrible mistake he had made: He stole the power
from the one god he shouldn’t have. Mystryl’s position called for
one of the aspects of her psyche to constantly rework the weave
of magic—the weave that Netheril and its glut of magic and the
phaerimm with their magic drain spells constantly threatened to
unravel. When Mystryl lost her ability to keep the weave of essential
magic (magic in its purest unschooled and unfielded form)
intact, the inundation of magic surged and fluctuated, and the
effects of all things magical doubled for a time—a short time.
Mystryl sacrificed herself to save the weave before the damage
became irreparable. This broke Karsus’s link to her magic and
obstructed the weave, causing all magic to briefly cease functioning.
Without the infusion of magic, the floating cities of
Netheril fell, and Karsus was instantly slain. His bloated body petrified
and toppled from the high plateau above his floating city
and plummeted to earth. As his body fell, his stony eyes, still
shimmering with the last glint of godly omniscience, caught a
glimpse of the cities of Netheril smashing to the ground, killing all
their inhabitants. His heart broke—greed for the power of the
deities themselves caused the destruction of his home, his family,
his friends, and his people.
When Mystryl reincarnated herself—this time as Mystra—she
used the form of a beautiful peasant girl learning the basics of
cantra magic but with the capacities for archwizardry. Her first
priority was to recreate the weave of magic. This time, she made
magic follow a few more rules, and no spell above 10th level
would function. By the time she was completed, she was able to
save only three of Netheril’s floating cities; the rest were utterly
destroyed. These three—Anauria, Asram, and Hlondath—were
high enough above the ground to survive. The cities safely landed,
and the survivors stumbled away from the cities in shock.
Priests and priestesses of the new goddess of magic were told
the story of Karsus in dreams and visions when they prayed for
spells. It was Mystra’s attempt to make sure that nothing like this
ever happened again. Yet Karsus was accredited as being the only
human to have ever achieved godhood through spellcasting, even
if was only for a fleeting moment.
Within a few short months, the inhabitants of the surviving
three cities left, fearful of the phaerimm, the gods, and the orcs.
About one-third migrated northward, with the rest traveling
south to create the shadows—or “survivor states” for the optimistic-
of Netheril; Anauria, Asram, and Hlondath.

I am still researching whether the Tarrasque actually died, though taking part of the pituitary gland of the Tarrasque implies to me it is quite dead.
Posted by: Andyr
« on: June 28, 2004, 11:04:42 AM »

I think Mystra was created in time to save a few of the falling cities, but the rest were destroyed.

Shade left just in time; I think a few others left earlier and founded new nations to the South?

About the Tarrassque - I don't think Karsus destroyed it, I think he just took one of the glands for his spell. Which may have meant killing it, though unless he used a Wish it'd come back from the dead after a while. :) So I think it's still out there.
Posted by: MERLANCE
« on: June 28, 2004, 10:08:33 AM »

City of Shade was already gone. They came backshortly afterwards to see there civilization gone, then went back to the Plane of Shadow.

Didnt those 3 cities also crash, but with fewer casualties? Thats how I thought it was.
Posted by: Gnarsh
« on: June 27, 2004, 03:49:38 PM »


Quote
all the floating cities of Netheril crashed to the ground, killing most everyone.
Quote

All except Anauria, Aslam, and Hlondath, which survived and formed small settlements. And of course there was the City of Shade, which transferred over to the Plane o' Shadow at some point; it has now returned to Faerun and is wreaking a bit of havoc.
Posted by: MERLANCE
« on: June 21, 2004, 03:17:54 PM »

Where's that Ring of Karsus...?
How'd Karsus die anyway?

Short explanation:

Uh, he cast his spell to become a god. He chose Mistryl, goddess of magic. In doing that, he would have sundered all magic for all time or something because of the magic, but Mistryl died to save the Weave.There was no magic for a moment, and all the floating cities of Netheril crashed to the ground, killing most everyone.

Karsus waas turned to stone, and is around here somewhere...
Posted by: Aristothenes
« on: June 21, 2004, 12:20:26 PM »

Where's that Ring of Karsus...?
How'd Karsus die anyway?
Posted by: MERLANCE
« on: June 21, 2004, 02:48:11 AM »

In the Forgotten Realms, there is no Tarrasque. The Netherese Archmage Karsus killed it for a material component for his spell "Karsus Avatar".

Just thought I should add that.
Posted by: Sargallath Abraxium
« on: June 20, 2004, 08:28:52 AM »

...fer anyone that cares, the whole "Tarrasque in the Oasis" joke started on the ol' BIS Boards in the late summer o' 2001, IIRC, wit' our resident dimwit at the time, 6'8 Italian Warlord, a mediocre troll who was also funny as hell at times (his Does Aerie take it up the Hershey Highway thread was one o' the funniest threads I's e'er read)...as fer fightin' a Tarrasque seriously; it'd be an incredibly bad idea, IMHO...the Tarrasque was originally created in (A)D&D to be a party-killer; a way fer the DM to "take care" of obnoxiously over-confident players who wouldn't just retire their damn-near-Epic-characters and who thought they were invincible[/b]...First off, in 2E, you can only hit it on a roll of 1 since it has a negative THAC0...it is also rumored to be a creature of the Gods themselves sent to punish all of Nature, so "killin'" it could really piss off some Celestial Power that you really don't want to get angry...its hide is reflective, so bolts and rays such as lightning bolts, cones of cold, and even magic missiles are useless against it...to make a long story short; you'd die...quickly... ;)


...WHO LUVS YA, BABY!!...
Posted by: MERLANCE
« on: June 19, 2004, 09:43:59 PM »

Is there such thing as a demon queen? 

Lolth is known as the "Demon Queen of Spiders" or something.
Posted by: Aurora
« on: June 19, 2004, 07:09:34 PM »

Probably some "what's the most/least powerful spell" thread or other.  Someone thought it'd be amusing to say that infravision > magic missile.  Although yeah, I don't specifically recall which thread exactly, or who was involved (but they should be hung from the toes until dead, nevertheless).

I think it was me. I may have ripped it off from someone else, though. I only said it once!