Posted by: Qwinn
« on: June 25, 2008, 04:54:21 AM »Oops, moved to the other thread.
Qwinn
Qwinn
Well there is a no talking about politics rule in the general forum so I imagine it probably applies here too. (So I'll get in quick)Yep, I know. I just hoped that marginal references to PS:T would be enough to allow some leeway on that. I think, we're way past that point, though.
Um...wasn't this thread about PsT? Having played Torment many times I don't get the feeling of Marxist developers under the bed or hiding like bogey people in the wardrobe. It sounds like an emotional right wing reaction. It's a game, a good game but not a revolutionary agenda.I'm of that opinion, as well.
Well, I was thinking more of plot items that are (literally) part of TNO, like your eyeballs (TNO has a eye inventory slot) and erm.. entrails that at one point may get moved outside your body stirring all sort of memories.
And if I got it pieced together right it was not the first incarnation that was responsible of Deyanorra's(or Kivan's) death... That's actually what gripes me most of this project: you're willingly giving away the change to figure out the twists of the plot for the first time. Of course it's your choice, but forgive me if I can't get it.
I'm not so sure I want to be responsible of Kivan's murder.
What are you planning to do to all TNO specific items? (Assuming that character animation affects the equipped items inventory slots and not only to the weapons the character can use.)
There's really nothing wrong with this sort of game, either. It's just a different experience.