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Topic Summary

Posted by: ithildur
« on: January 14, 2023, 10:43:43 AM »

Yes, Minsc's quest is mostly original content
If you write original content I get confused, because "original" to me means "inside the game files, written by the devs", but I guess you mean original as in "written by the UB modders"? Is this an native speaker/ESL thing?
Pretty sure he meant 'original' in the sense of 'original new material made up by modder', not 'original bioware material'. There's no way in hell the writing for this component is original Bioware.

Confusing, yes.
Posted by: jastey
« on: November 07, 2022, 02:25:58 AM »

Yes, Minsc's quest is mostly original content
If you write original content I get confused, because "original" to me means "inside the game files, written by the devs", but I guess you mean original as in "written by the UB modders"? Is this an native speaker/ESL thing?
Posted by: Angel
« on: November 03, 2022, 04:47:35 PM »

I'm working on it.  I don't think there is much I can do about the general silliness of the quest without massive rewriting for which I am absolutely not qualified, but the issues with the reward I can definitely fix.

A common misconception seems to be that UB is all about restorations.  It's not and never was.  It's about putting in stuff that was missing.  Restorations were only a part of that, finishing up loose ends, closing up plot holes and addressing other cases where players felt left hanging was the rest.  Some of it was based on stuff in the game files, some came from interviews with the devs like David Gaider, and some were just "Hey wouldn't it be cool if...?"

Yes, Minsc's quest is mostly original content, because Minsc didn't have a personal quest like most of the other recruit-able NPCs did.  The only part of it that is an actual restoration is the jade figurine, that really is a dummied out item.
Posted by: ithildur
« on: September 27, 2022, 08:19:11 PM »

Wow. This quest's bug is STILL not fixed after all these years...  ;D >:( ???
It's a rather silly quest to begin with; as implemented it's one of the components of UB that feels more obviously fanmade and... this bug makes it even sillier.

At this point the bug almost feels like a feature that's appropriately adding to the silliness.
Posted by: Cane
« on: August 30, 2022, 12:03:30 AM »

Just posting to confirm what Icarus300 has said: Minsc received a *titanic* upgrade to his THAC0. Furthermore, the reported best reward (getting the gems) didn't work.

This quest seems utterly broken.
Posted by: Icarus300
« on: December 04, 2021, 07:48:44 PM »

And... this issue with the massive thac0 bonus still persists.
Posted by: Icarus300
« on: November 24, 2019, 06:17:34 PM »

Apparently the issue isn't wwboo.spl itself or wwfboo.spl... it's the fact WWELLE.dlg can apply the spell TWICE rather than just once that's the issue, which ends up applying the THAC0 improvement twice (it's supposed to apply once so that Minsc can recover from his initial thac0 penalty that happens when his strength drops to 10 etc upon finding out Boo is missing).
Posted by: Icarus300
« on: November 19, 2019, 10:42:26 PM »

So.... 11 years is a long time to necro this thread, but just thought I'd point out this issue apparently still isn't fixed. Thanks to wwboo.spl (apparently wwfboo.spl does the same) Minsc not only gets a huge adjustment to THAC0 of 5 which persists for a good chunk of the game, there's also a permanent -1 adjustment to his Armor Class. It's either an embarrassingly overpowered reward or a bug.
Posted by: Ayce
« on: December 21, 2008, 06:51:40 PM »

BTW, regarding the boolet spell.  I've noticed two cre files in the mod wwwrat and wwrati, wwwrat is a rat with high resistance to damage while wwrati is boo (I think) with guaranteed saves and 100% magic resistance.  Why are there two creatures and do you have any control over which one you get with the spell, or is it random., or is one just obsolete?

I've read a couple of posts here that say they deal out damage.  Really?   Never noticed my boolets make a successful attack, they seem to be nothing more than decoys.................

Am I right, or am I not realizing the full potential of boolets?
Posted by: Ayce
« on: December 21, 2008, 06:46:56 PM »

Hmm, just emailed cliffette about the gem issue, I had replayed that encounter 20+ times trying to figure out how to obtain the gems spoken of in the spoilers section of the cut-quest readme.  Ok, now I know.  I'm feeling a little deprived that I never got the gems and stuff......................

Anyway, I also changed Minsc's Thaco and strength back with shadowkeeper (assuming they were bugs, especially when minsc's 93% was still there).  The strength bonus is OK, but +5 THACO is way too much, I'd rather see that go than the gems.  My $.02

Lastly, what are the changes in v17, the readme hasn't been updated (that I noticed anyway).
Posted by: Ankhesenpaaten
« on: August 28, 2008, 04:37:53 PM »

Cool!  Enjoy!    :)
Posted by: yorgi
« on: August 28, 2008, 10:51:16 AM »

i missed that damn kid(
now quest is going on!
thanks again!
Posted by: Ankhesenpaaten
« on: August 28, 2008, 09:42:50 AM »

Iirc you have to go into the top level of the Sea's Bounty and talk to the boy there by a few men.  The quest will continue from there.  Did you talk to them or did you just speak to everyone outside in the Dock's area?
Posted by: yorgi
« on: August 28, 2008, 06:54:34 AM »

Hi everyone.
I cann't complete Boo quest( Boo just disappeared, and i go in docks, but there are no characters, or signs that lead to completing this quest. I walked every corner of docs, and talked to everyone, and nothing(( I digged web to find walkthrough of this quest, but found nothing again( I Just read that if i will leave docks, Minsc will go away soon, and i don't want that. Please, help me with completing this quest. Where should i go first?
Posted by: onerous
« on: April 20, 2008, 09:29:41 AM »

My two cents.

I'm not too thrilled with being transported to the druid grove since it causes continuity issues with the game if the party hasn't heard of Trademeet yet. Also after all of that hassle on getting Boo back, fighting the unkillable trolls, being confronted with druid nonsense, and trying to fight my way through the grove without proper troll killing spells like flame and acid arrow, etc., I expected those gem stones when brown-nosing that elitist mage. But no those were taken out too. On top of that I forgot that you can get the license for ridding the CWs of the mage's presence. Triply denied!

My point is that it would be better to have the characters transported somewhere close by instead of halfway across Amn. Someone suggested the random area in the sewer section of the Copper Coronet, the one with the minotaur. You can even dress it up with whatever. I think this would be more appropriate considering the gems are cut from the reward. As it is now the quest was too much of a pain.

I miss those gems! :(