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Topic Summary

Posted by: CamDawg
« on: June 05, 2021, 12:59:57 PM »

A new Polish translation, courtesy of Aristo from The Stars of Mystra translation team, has been added as well as the normal hooks for Project Infinity. Version 8 is now available at the same link above. And just to make this explicitly clear, yes, this will work on EET.
Posted by: CamDawg
« on: May 27, 2021, 09:39:38 AM »

Under-Represented Items adds items to Baldur's Gate 2 from Icewind Dale 2. Only certain kinds of items were chosen with the intent to flesh out smaller weapon families.

Version 7 modernizes the code, makes it EE-compatible, and contains numerous bugfixes.


v7 Changelog

  • Updated for the Enhanced Editions
  • Items which had an x% chance to do an effect were generally off by 1%
  • Many weapons were too slow as weapon speed was not accounting for their enchantment bonuses
  • Two-Handed axes now use a more axe-like mix of attacks rather than a halberd mix, e.g. more slashes and less thrusting attacks
  • Some on-hit weapon effects, such as blindness from the Holy Greataxe of Justice, could incorrectly interact with spell protections due to incorrect power levels
  • The poison damage of the Greataxe of Blurred Visions and the Life's Blood Drinker was doing 1 damage per second instead of the intended 1 damage per round
  • Added thieving penalties, correct usabilities and strength minimum to the Elven Chainmail of the Hand
  • Various items were not providing combat feedback/visuals/portrait icons for their on-hit effects, e.g. the stun effect of Returning Stun Dart +1, the panic and confusion effects of the Monkey Paw of Discipline, etc.
  • The "undead destroyed" message for disruption items was never displayed because of effect misordering
  • The Cornugon Hide Armor was not properly restricting arcane spellcasting
  • The Charged Short Sword of Wounding +5 was missing its poison damage
  • The Mace of Goblin Slaying +1 was erroneously providing a save chance to its slay effect
  • The new magical armors will now count against wearing multiple protection items.
  • Conlan will now spawn correctly in ToB games.
  • Items which provide an additional +2d6 damage against certain alignments now do the correct damage instead of the previous +1d6+6.
  • Weapon descriptions were cleaned up; specifically they now list weapon speed and conform better to the existing weapon descriptions
  • Conlan's dialogue was translated, but was always being compiled in English due to an old dialogue file
  • The two darts that cast spells on their targets were causing a second, unnecessary projectile to move from the wielder to the target
  • After some Discord feedback, tried to take up Wes' to-do of price adjustment. This has been externalized to a separate library so players can tweak these values to their own specs by some slight modification to the tp2 and library.