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Topic Summary

Posted by: Wisp
« on: September 12, 2020, 03:00:00 AM »

QP contains no code for closing the dungeon. When you first enter the area, the dungeon entrance is closed and not opened until you encounter Garren Windspear. QP adds another script block for opening the dungeon after that same encounter, but as far as I can tell, that's it. If you still have the save, I'd suggest you look at the variable states to see if it's possible to deduce where things went wrong. The relevant variables are:

"CloseTempleRuin","AR1200" - has value 1 after the entrance has been closed and 2 if QP's block has run.

"DomainPaladinBattle","GLOBAL" - is set to 1 when Garren Windspear shows up; QP's block runs if the value is greater than 0.
Posted by: deratiseur
« on: August 11, 2020, 11:25:21 AM »

Why is the quest "New Fate For The Dryads' Acorns" closing the Firkraag's dungeon?. There's no LOGICAL reason for this, and I returned the dryads acorns without going through the De'Arnise Hold, so I couldn't enter the Firkraag's dungeon other than by "teleporting".
Posted by: Bladeless
« on: October 01, 2013, 11:46:29 AM »

The guy that tries to sell you the Red Scimitar +3 is buggin' out. You can't select the weapon to buy it when he opens the shop up, and after about 2 seconds it closes and he says he's sorry I decided against helping him. I tried killing him, but he doesn't have anything good... I want that scimitar!
This is from QP, right?
Posted by: Kulyok
« on: September 09, 2013, 04:53:54 AM »

Seems like temujin's fixes are gone again: Mediafire link is dead. Anyone has a copy?

(SimDing0 said he had lots of issues fixed locally, too, but that ship had probably sailed a long time ago... edit: ah, wait, no, qpbeta.rar is still around).
Posted by: hook71
« on: December 11, 2012, 02:54:45 PM »

According to this, shoudl I move the QP file in the BG2 folder but run the fixpack batch file before running the QP exe?


The BiG World Fixpack is as you surmised designed to update the installers before you use them. The latest version can be found here:

If you are going to install the Quest Pack I would highly recommend running the Fixpack before starting the installation of that mod.
Posted by: Visperas
« on: December 11, 2012, 06:18:00 AM »

Thanx for your patience Kulyok...

I have no idea if the fixpack modifies any 100500 files and I couldn't find any clue in the readme. What I did get is more doubts about installing. I got the "D0QuestPack_v23.exe" file and the "Big World Fixpack v11" rar. In the fixpack webpage ( it says this:

"Although it is made for the BiG World Project, it can be used with any other installation. Unpack the BiG World Fixpack.7z file in your BGII - SoA directory and start the batch file BEFORE installing the mods. The batch file checks for mods that are already in the main folder and copies the needed files into the predetermined folders.
The patch files contain only the changes, not the entire contents of the file itself. Therefore may in no case existing files be replaced with files from the patch!"

According to this, shoudl I move the QP file in the BG2 folder but run the fixpack batch file before running the QP exe? Damn... this is complicated... or I'm not too bright. :-P

Posted by: Kulyok
« on: December 11, 2012, 05:46:56 AM »

I can't advise it to you in good faith, since I am not sure how it works. You'd better off reading the documentation or asking the creators. If it says it only installs fixes for QP and not 100500 files for other(non-installed) mods, you may go ahead.
Posted by: Visperas
« on: December 11, 2012, 05:41:34 AM »

I installed all of the fix packs before starting the game. The QP mod will be the only mod I install mid-game. I've just noticed in the Dingo Catches Up thread, a list of fixpack for QP. Is the BiG World Fixpack v11 enough to get the QP working?
Posted by: Kulyok
« on: December 11, 2012, 05:34:00 AM »

On practice, unless you've installed Gibberlings3's BG2 Fixpack in the middle of the game, you'll probably be okay. Have a good playthrough. :)
Posted by: Visperas
« on: December 11, 2012, 05:27:42 AM »

Thanks for the quick reply Kulyok!!!

It's my first playthrough but knowing me it'll likely be the last, I'm not a replayer, so I'd like to experience a good version of the game. I've installed mostly fixes because I don't want to add a lot of new quest, maps or general content, just to enhance what's already there, and QP seems to do just that.

Also, I've checked the readme and I have a doubt: it says is strongly recommended to start a new game after installing the pack but I don't really want to do that. I'm pretty early in the game and I think I've only started the Xzar quest, he asked me to investigate a imprisoned friend of his, I answered him that I would but I've done nothing about it yet. Will that create a problem? I think I haven't started any other QP related quest in the game so, I don't need to start a new game, right?

Thanx again!
Posted by: Kulyok
« on: December 11, 2012, 05:14:58 AM »

If you're playing for the very first time, I would not advise you to install anything, really. It's your first playthrough, and to get the feel of the vanilla game is very much worth it.

Also, when people install mods, they usually have already played the game and know what they want(example: someone wants Grand Mastery to work like it did in BG1 game, wants to auto-pause the game during interjections and to make Nalia an Assassin, but you don't even know who Nalia is, yet. Or they want more interparty banter, but maybe you'll find the number of banters in the game sufficient already. Or find mod dialogue of insufficient quality. That said, many mods are great - but for BG2, I'd say they are worth it, but on your second playthrough).

Anyway, just in case: you first install Quest Pack(read the readme, then run the .exe file), then install the fixes(same thing). If you want, there are other quest mods with multiple solutions - scroll Pocket Plane, Gibberlings 3 and Spellhold Studios for more quest mods(but again, I wouldn't do it on your first s).

I'd caution you against expecting a long string of quests or huge new areas in Quest Pack, however - Quest Pack is a pack of mini-encounters. Tower of Deception is bigger, Assassinations is longer, and Lava's quest mods are generally deeper. But you'll have time to discover them on your own.

And, no, mods are usually created as not to break your game(although you may expect trouble if you're installing fifty at once without as much as reading their readmes, first).

Good luck!
Posted by: Visperas
« on: December 11, 2012, 05:01:05 AM »


I'm playing Baldurs Gate 2 for the first time and reading about the game I've found this Quest Pack. One of the things I'm more interested in is multiple solutions to quests and I've found that vanilla BG2 has not so many of them. I'm in the second chapter and I've only done two or three quests from that chapter so I could be worng but that's the feeling I'm getting. That's the reason I'm so interested in this Pack but I'm afraid that it'll break my game or something like that. So, would you recommend me installing this Quest Pack?
Also, the Temujin fixes links for this pack (both) are down now and I've read that this other fixpack (BiG World Fixpack v11 can fix some of the QP bugs. How should I install it? I'm a noob with BG2 mods so, any instructions would be nice. Thank you!
Posted by: Kulyok
« on: September 20, 2011, 01:39:49 AM »

If someone can do the update of the Quest Pack version available at our questpack page, I guess we could go and put this update as a new Questpack beta on-site.
Posted by: Graoumf
« on: February 05, 2011, 06:54:52 AM »

It would be great if Temujin's fixes were included in a new package of this mod.
Do you think it's possible?
Even if Temujin's fixes are in BWF, do you think a Quest Pack's update could be possible?
We also have the update of the french translation for Revised Hell Trials' part. It was an old translation, made by Sacha, and it would be great to see it in the Quest Pack.  :-\
Posted by: DifferentGuest
« on: October 12, 2010, 09:14:46 AM »

Thank you!