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Topic Summary

Posted by: jastey
« on: March 23, 2022, 05:02:10 AM »

The mod updates to v16.3 with some fixes!
The install order problem with Baldur's Gate Graphics Overhaul and component Extended Lighthouse Area was not solved yet. Help welcome, see here.

Changelog:
- Corrected install order syntax in the .ini.
- Included AM_2005.WAV needed for J#Base.are.
Posted by: jastey
« on: September 28, 2021, 01:01:47 PM »

The mod updates to v16.2!

Changelog:
- Revised Polish translations, by Roberciiik.
- Traified missing lines from setup.
Posted by: jastey
« on: June 02, 2021, 05:05:02 AM »

The mod updates to v16.1!

Changelog:
- patching of Sil to make removing of turning hostile more stable.
- Corrected entry for "Beregost_House08_L2" in cpmvars.tpas.
- Mod uses EET_cpmvars.tpa directly now.
- Added global LABELs to support Project Infinity.
- Added install order syntax to sirinescall.ini to support Project Infinity.
Posted by: jastey
« on: May 09, 2020, 08:10:11 AM »

The mod updates to v16! Download from the GitHub mirror.

Changes:
- Cordyr's quest can be completed even if the Sirene's are not killed, by Weigo, Lumorus, and jastey. Translations by Cahir (Polish), fedearianna (Italian, Castillian), Le Marquis (French), prowler (Russian), jastey (English, German), hook71 (proof reading).
- Switched to Weigo's Alter Searchmap Function SRmap_modding_tool for changes of the Lighthouse Area Search Map.
- Added sirinescall.ini to support ALIEN's Project Infinity.
- Renamed folder "install" to "readme", renamed the readme to "sirine_readme.english.html".
Posted by: The Imp
« on: May 02, 2019, 03:27:27 PM »

Never mind... the mod that was actually responsible is the "Calling" mod. Sorry for the misidentification. Yours just re... minded me of last time we ran into this and I failed to remember the exact facts.
Posted by: jastey
« on: May 01, 2019, 01:22:13 PM »

I saw the discussion at G3 but I am not sure what it means for LoSC.
Posted by: The Imp
« on: May 01, 2019, 06:56:20 AM »

Sorry for the arbitary and random post... but: Let it be known that at least the v15 contains this:
   OUTER_SPRINT "Lighthouse_BlackAlaricsCave" "BG3601"
in, \SirinesCall\lib/eet_cpmvars.tpa

... but I really needed this.
Posted by: jastey
« on: April 19, 2019, 12:12:05 PM »

Thanks! I think I should have known that already.  :-[
Posted by: Gwendolyne_FP
« on: April 18, 2019, 02:58:59 PM »

tbc files are tis compressed files provided by Argent77's alternative tool for tisunpack.
mbc for compressed mos files.
Posted by: jastey
« on: April 18, 2019, 01:39:43 PM »

OK now it gets complicated! :D
Looking at the mod package now I think the night area wed is provided. I have a definite report of a crashing night area on BGT, though.

One problem with the v15 package is that I don't really understand the tp2, and also what the .tbc files are for, etc..
Posted by: CamDawg
« on: April 18, 2019, 11:57:05 AM »

Poking around a bit at this, I see that in BGT the night .wed file ar9500n.wed is missing.  In EE, the corresponding file ar3600n.wed is there.

That's odd. Sirine's Call correctly installs this file on my BGT and the area works fine.
Posted by: jastey
« on: April 18, 2019, 09:34:47 AM »

Oh. That would be a rather easy explanation. Thank you!

In case anyone wants to provide the night wed for BGT, that would be great.
Posted by: Angel
« on: April 17, 2019, 06:15:24 PM »

Poking around a bit at this, I see that in BGT the night .wed file ar9500n.wed is missing.  In EE, the corresponding file ar3600n.wed is there.
Posted by: jastey
« on: April 16, 2019, 04:08:29 AM »

I don't know (yet)... It could be anything related to the night area: maybe it's the graphics, maybe it's one missing ambient, maybe it's the spawning of night creatures etc.
Posted by: Gwendolyne_FP
« on: April 15, 2019, 05:36:17 PM »

What's the issue? Something related to area files?