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Topic Summary

Posted by: jastey
« on: March 19, 2019, 06:29:32 AM »

Posted by: jastey
« on: March 17, 2019, 03:56:44 PM »

I deleted the assigned scripts to the monsters in the custom areas of this mod as discussed here.

From what I can see it looks exactly as in original game areas, the cre files are listed in the .are files and on the "area level" there are no scripts assigned ("None"). The monster cres have fighting scripts on their cre level. Spawning the same cres by cheats lets them attack directly.

But the cres assigned to the custom areas just stand there, doing nothing. Does anyone have an idea what could be wrong? It seems like the "None" scripts assigned on area level seem to block the scripts on cre-level, but if I look at how creatures are assigned to original game areas it looks exactly the same.
Any help appreciated!