Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What color is grass?:
What is the seventh word in this sentence?:
What is five minus two (use the full word)?:

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: goblinsly
« on: April 12, 2018, 10:03:01 AM »

Yes, from G3 Tweakpack i will ONLY install bonus merchants and option for 2 strongholds for fighter/mage classes.
Posted by: The Imp
« on: April 12, 2018, 09:44:01 AM »

Btw, should i install G3 tweak pack before or after SCS ? And is there anything else i should know about SCS, like special steps to install it (rename something like u mentioned in BG1 topic) ?
Well, the G3 Tweakpacks mod edits the character attributes a bit, such as Tha0 on high levels ... if you want the enemies to reflect the change, you install the tweak before the SCS, as should you know, it checks if the creatures Thac0 is below what it should be among things like it's class, if it has one and it's level. If it's below, it bumps up the Thac0 so that it has the one it should be. This only effect's about 5% of the creatures in most cases. But you said that you wouldn't install those .. so it's kinda all the same.
Posted by: goblinsly
« on: April 12, 2018, 06:25:12 AM »

Because i am going to play bg2 soon and dont wan't to get that glitch again :/

Btw, should i install G3 tweak pack before or after SCS ? And is there anything else i should know about SCS, like special steps to install it (rename something like u mentioned in BG1 topic) ?
Posted by: The Imp
« on: April 12, 2018, 01:00:11 AM »

In that video i posted, enemies wander around even if i am not invisible, it happens as soon as i enter planar prison. I found a video of another person playing with SCS where enemies do not wander around like that:
Neither of those installs have a weidu.log attached, thus we cannot be sure which version of the SCS those were, nor which components they had, if their install order was anything reasonable, of if there is any other mods installed !!!!!!!!!!
And both of those are also from 2013. Why are you asking 5 years old things ?
Posted by: goblinsly
« on: April 11, 2018, 07:48:37 AM »

Thank you for your reply,

In that video i posted, enemies wander around even if i am not invisible, it happens as soon as i enter planar prison. I found a video of another person playing with SCS where enemies do not wander around like that:

https://www.youtube.com/watch?v=YMojroaAOpg&list=PL4HHtzAyvXFix8c9A3sD013CYYmp_THvW&index=76
Posted by: The Imp
« on: April 11, 2018, 05:51:57 AM »

I plan on playing baldurs gate 2 + TOB (NON EE edition) with SCS and have a few questions:

1) Is this the correct order:
- bg2
- tob
- g3 fixpatch
- tweak for merchants and multiple strongholds
- scs
- widescreen mod

2) on my last play with SCS2, this occured as soon as i enter planar prison. Enemies randomly wonder around springing traps. Could widescreen mod cause this ?
I told you in the other thread that it's NOT the Widescreen mod, it's SCS, as it makes the enemy randomly walking around that's causing the traps being sprang and thus damaging them.
And yes, that looks like a correct install order.
Posted by: goblinsly
« on: April 10, 2018, 06:57:15 AM »

I plan on playing baldurs gate 2 + TOB (NON EE edition) with SCS and have a few questions:

1) Is this the correct order:
- bg2
- tob
- g3 fixpatch
- tweak for merchants and multiple strongholds
- scs
- widescreen mod

2) on my last play with SCS2, this occured as soon as i enter planar prison. Enemies randomly wonder around springing traps. Could widescreen mod cause this ? https://www.youtube.com/watch?v=YBq4zxvI-xA&feature=youtu.be