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Topic Summary

Posted by: jastey
« on: October 13, 2019, 03:23:16 AM »

Error message on BGT:

[ub/suna/CCSUNA.baf] PARSE ERROR at line 7 column 16-91
Near Text: )
[DisplayStringHead] argument [Ugh, is there no place to be alone in this city?] was expected to be an integer
Posted by: Maeldun
« on: September 20, 2019, 07:53:44 PM »


Got several bugs / balance problems with Minsc's quest, and I have seen on other people have the same problems elsewhere (e.g. Reddit). I'm playing with BGT, original games (not EE).

First bug (may not be UB's fault per se): I had to use Shadowkeeper to remove the crumbs left in Minsc's inventory, and I also had 2 instances of Boo added instead of one (making a total of 3 inventory spaces taken once the quest is done). I would naively suggest the problem may come from an interaction with a mod I used to put Boo in Minsc's inventory instead of a quick slot? I did not try without it.

Second possible bug (may be intentional, but I think it's a problem): an upgrade to 19 strength is, I think, perfectly fine for the character and the game balance. But I noticed that not only does he get this +1 strength increase, but he also has a 5 permanent base thac0 bonus, which makes him an absolutely overpowered beast! In my game, he consequently went from a thac0 of 5 to a thac0 of -1 (5 base thac0 bonus + +1 strength bonus to thac0), just for doing a 10-minutes long quest.

Or, if it is indeed intentional, I think such gamebreaking changes should at least be mentioned in the readme file. Especially since it can very easily go unnoticed and leave you wondering hours after doing the quest why Minsc is so good (as it happened to this guy: ).

Otherwise, since I'm here I might as well say: thank you for the good work! :)
Posted by: Missed
« on: July 28, 2019, 05:26:18 AM »

Kalah & What He Was Promised - Minor issue that can cause you miss out on the quest.

If your main character is in stealth mode when you exit the circus tent Myara will walk past you (she stops for a moment) and disappear from the game. You can still talk to her while she walk past you but the conversation won't start automatically.

BG2: EE v2.5.16.6. and UB v26
Posted by: Sergio1992
« on: July 10, 2019, 02:10:55 AM »

In my game (EET), after playing the kidnapping of Boo and subbing Boo with a fake hamster, I get a "reduced" portrait and even Boo layout is not fixed to the center.

The issue seems to happen only when going for the "evil route".

See right top the portrait
and the "misplaced" fake boo

Posted by: szmatan
« on: May 02, 2018, 02:56:29 PM »

Okay... I hope I'm not copying anyone's post...

It concerns Valygar's hunt mission. When I'm entering his hut, he asks me whether I was hired my mages. If I choose the option "Yes, they hired us, but they didn't tell me about this" (or something like that), the conversation suddenly ends with a text: "there are no valid dialog lines". Then, of course, I cannot add him into party nor end his quest... Other options seem to be unaffected.

I'm using original BG2+ToB with mods:
1) Almateria Restoration Project v8.2.8 - entire mod
2) Unfinished Business v26 - entire mod
3) Tweak Anthology v4 (former BG2 Tweak Pack) - only four modifications: dialogues cause pauses, silent "gather your party", Jaheira's alignment good neutral, Korgan's alignment neutral evil.

My WeiDU.log:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #0 // Restored Locations: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #1 // Restored Characters and Dialogs: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #2 // Restored Sounds: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #3 // Restored Items: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #4 // Restored Wish Options: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #5 // Restored XP for Minor Things: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #7 // Restored Random Encounters: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #8 // Minor Restorations: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #10 // Better Item Import: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #11 // Restored Final Slayer Dream: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #12 // Alternate Slayer Change: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #13 // Restored Waukeen's Promenade Cutscene: v8.2.8
~UB/SETUP-UB.TP2~ #2 #0 // Porwanie Boo zrobione przez Cliffette: v26
~UB/SETUP-UB.TP2~ #2 #1 // Relacje Suna Seni i Valygara: v26
~UB/SETUP-UB.TP2~ #2 #2 // Kalah i To Co Bylo Mu Obiecane: v26
~UB/SETUP-UB.TP2~ #2 #3 // "Kot i mysz" (Bodhi poluje na ciebie w Czarowiezach) zrobione przez Ghreyfain: v26
~UB/SETUP-UB.TP2~ #2 #4 // Gorje Ciemne Wzgórze i rozszerzone poszukiwania Ilitu: v26
~UB/SETUP-UB.TP2~ #2 #5 // Pai'Na/Zbuga pająka - rozszerzona przygoda: v26
~UB/SETUP-UB.TP2~ #2 #6 // Ulepszona tawerna Pod Krzywym Zurawiem: v26
~UB/SETUP-UB.TP2~ #2 #7 // Przywrócone losowe spotkania w mieście: v26
~UB/SETUP-UB.TP2~ #2 #8 // Artemis Entreri w Siedzibie Bodhi: v26
~UB/SETUP-UB.TP2~ #2 #9 // Poprawione "Stworzenia Xzara": v26
~UB/SETUP-UB.TP2~ #2 #10 // Przywroceni Piekielni Sludzy, autorstwa SimDing0: v26
~UB/SETUP-UB.TP2~ #2 #11 // Poprawaka dla Gorfa, autorstwa Gebhard Blucher: v26
~UB/SETUP-UB.TP2~ #2 #12 // Przywrócone przedmioty: v26
~UB/SETUP-UB.TP2~ #2 #13 // Oryginalny portret Yoshimo: v26
~UB/SETUP-UB.TP2~ #2 #14 // Oryginalny portret Anomena: v26
~UB/SETUP-UB.TP2~ #2 #15 // Przywrocone portrety NPC: v26
~UB/SETUP-UB.TP2~ #2 #16 // Poprawione BAMy i Skrypty: v26
~UB/SETUP-UB.TP2~ #2 #17 // Poprawione imiona bohaterow: v26
~UB/SETUP-UB.TP2~ #2 #18 // Przywrocone pomniejsze dialogi: v26
~UB/SETUP-UB.TP2~ #2 #19 // Przywrocone Moce Bhaala, autorstwa David Gaider: v26
~UB/SETUP-UB.TP2~ #2 #20 // Rozszerzone opisy przedmiotow z ToB: v26
~UB/SETUP-UB.TP2~ #2 #21 // Pomniejsze przywrocenia do Tronu Bhaala: v26
~UB/SETUP-UB.TP2~ #2 #22 // Podklasa Smialka: v26
~UB/SETUP-UB.TP2~ #2 #23 // Podklasa Dzikusa: v26
~UB/SETUP-UB.TP2~ #2 #24 // Wyrzuty Sumienia Sarevoka: v26
~UB/SETUP-UB.TP2~ #2 #25 // The Murder of Acton Balthis, by Kulyok: v26
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #130 // Wszystkie dialogi zatrzymuja gre: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #3060 // Usun dzwiek "Przed wyruszeniem w droge nalezy zebrac druzyne." (Weimer): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #4050 // Zmien charakter Jaheiry na Neutralny dobry: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #4100 // Zmien charakter Korgana na Neutralny zly: v4

I'll be glad if you would help me (if it's mine mistake) or fix it (if it's a mod's bug)...
Posted by: Angel
« on: January 26, 2018, 01:57:34 AM »

That bit of code was not by me, but that is indeed strange.  I'll look into it.  Though I have installed this on BG2EE (yes, I have the EE games now) without error, and I do see ubsetup_ee.tra being loaded in the debug file, so probably WeiDU is handling this.   But might be better to name them all consistently.

Posted by: Steveatoni
« on: January 20, 2018, 12:40:07 AM »

Not a bug per se, I guess, but just getting back into modding after a long hiatus, and was reading your .tp2 to try to get up to speed on what's different about EE modding.  Several times you use a line like:

          LOAD_TRA ~ub/tra/%LANGUAGE%/ubsetup-ee.tra~

but when I go to the ub/tra/english folder, the file is called:


Does WeiDU not distinguish between hyphens and underscores? Or is this something to do with the way EE does things?


Posted by: Angel
« on: April 25, 2017, 04:58:06 AM »

Hi I got a bug while installing stuff

[ub/suna/CCSUNA.baf] PARSE ERROR at line 7 column 16-91
Near Text: )
   [DisplayStringHead] argument [Ugh, is there no place to be alone in this city?] was expected to be an integer

Must be an older bug, I haven't touched that file in either v26 or v27alpha.  Looking at the .baf I do see a couple of issues, yes.  Alright, I'll see what I can do to fix this, thanks for reporting.
Posted by: Almateria
« on: April 22, 2017, 05:21:33 AM »

Hi I got a bug while installing stuff

[ub/suna/CCSUNA.baf] PARSE ERROR at line 7 column 16-91
Near Text: )
   [DisplayStringHead] argument [Ugh, is there no place to be alone in this city?] was expected to be an integer
Posted by: Salk
« on: April 07, 2017, 01:02:45 AM »

You reported this in the wrong forum. This is BG2 Unfinished Business. Check here instead:,79.0.html
Posted by: Hahacharade
« on: April 03, 2017, 01:56:48 PM »

The Tainted Ore quest given by Berrrun Ghastkill should be identified as a "Quest" and not "Information".  "The Tainted Ore" should be the Quest Header.  Also, the verbiage is a little clunky at the end of the entry, and likely needs some grammatical formatting. 

"And in case I'll find another piece of tainted ore" should likely be wordsmithed. 
Posted by: agb1
« on: January 11, 2017, 08:11:16 PM »

If using BWS + EET, the chapter checks for Boo's kidnapping were not patched properly until this week.  Boo's kidnapping takes place during chapter 4 of BG2, but in EET (due to continuous chapter numbering), chapter 4 becomes chapter 16.  The scripts for Boo's kidnapping were overlooked in the earlier EET patches (applied by BiG World Fixpack), so still expecting chapter 4.


1. Make a note of the current chapter number - use C:GetGlobal("chapter","global") to get the current value
2. Set chapter global to 4 with C:SetGlobal("chapter",4) for the duration of Boo's kidnapping (don't do anything else that would normally advance the chapter)
3. Restore the original chapter number (refer to the note that you made in step 1)
Posted by: Kulyok
« on: August 27, 2015, 05:26:28 AM »

Hey, welcome to PPG! Has Minsc told you that Boo was stolen? If so, check that GetGlobal("WWBooGone","GLOBAL") is at 1. If not, set it at 1.

Posted by: hellwalker
« on: August 26, 2015, 11:59:24 PM »

I have a problem with Kidnapping of boo quest :(
Boo was stolen but there is no kid in front of the tavern in docks, and no mercenaries inside the tavern.
Is there some cheat I can use to spawn them?
Posted by: Argent77
« on: August 24, 2015, 05:12:49 AM »

In the umodded BG2:EE, Bala's Axe (AX1H07) may already be available in the top level area of the Planar Sphere in certain situations. As a result, this mod adds a second axe to the container.