Posted by: jastey
« on: July 13, 2015, 01:45:15 AM »Bill Bisco: The dialogue state name is only the name in your .d file. It will be compiled to a dialogue state number if the mod is installed. The number then is depenedent on which state numbers are "free" in Xan's dlg file.
Thus, if there are already 45 dialogue states, this one will become number 46, etc.
But in your .d file, you give it names. (This is also an advice: Do not give your dialogue states in your .d-file plain numbers, as you do not know how the dlg looks like - another mod might have added some dialogue states, and yours would overwrite them.) The numbers are given upon installation, in a flexible way.
Try it out - install your mod, then decompile the dlg. You'll see how your dialogue states are added to the dlg.
Thus, if there are already 45 dialogue states, this one will become number 46, etc.
But in your .d file, you give it names. (This is also an advice: Do not give your dialogue states in your .d-file plain numbers, as you do not know how the dlg looks like - another mod might have added some dialogue states, and yours would overwrite them.) The numbers are given upon installation, in a flexible way.
Try it out - install your mod, then decompile the dlg. You'll see how your dialogue states are added to the dlg.