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Topic Summary

Posted by: CharlstonianKnightTemplar
« on: September 26, 2020, 07:22:43 AM »

I played Indira last time through - back in 2019, from Firewine Ruins through the final battle. I don't know if it was this same version though. Sadly I have misplaces the journals where I would have that information.

BUT, she played seamlessly. I played her in a group with Isra, Sirine, and Valerie. Just a fantastic mod. As I recall, she was a one-day NPC at first so that's REALLY impressive. Well done.
Posted by: Isewein
« on: June 14, 2019, 05:19:17 AM »

Thank you for maintaining all these mods, Erg! After so many years, a game without Indira awaiting rescue in the Firewine would just feel... wrong. There may be a host of more elaborate new NPCs now, but her simplicity is also what makes her believable and endearing.
Posted by: AL|EN
« on: September 02, 2016, 03:23:23 AM »

@Erg This was very significant update but BWS maintainers was not notified about it. Mod ini updated:
You can continue to add new github releases, BWS will always download new one :)
Posted by: jastey
« on: May 17, 2016, 11:53:03 PM »

Ah, OK. I was just passing on the report, and didn't check anything myself. Thanks for the udate!
Posted by: Erg
« on: May 17, 2016, 11:53:18 AM »

Uploaded new version v12.0 BETA 3 with the following changes:

- Removed Backup folder (obsolete practice)
- WeiDU updated to version 239
- Added OSX binary files for SoX and WeiDU
- The mod has now separate download links for Windows and OSX
- The mod is now hosted on GitHub

Download Link: Indira v12.0 BETA 3

Just a short notice (findings from White Agnus): indiJ.d doesn't get compiled (it's not trayfied, yet). And for the NPC banter, there seems to be a script missing to trigger them?

@jastey, sorry for the late reply. I should really check this thread more often  :)

I see the problem with some banters not triggering properly because of a bug in the original mod. I will try and fix this in the next release.

The problem with indiJ.d not being trayfied and compiled is something different entirely. I suspect that this was done on purpose because those dialogues were still a work in progress. I'm not sure the original author would be fine with me releasing them in their current state.

Anyway I'm open to suggestions on how to proceed about that.
Posted by: jastey
« on: July 06, 2015, 10:13:14 AM »

Just a short notice (findings from White Agnus): indiJ.d doesn't get compiled (it's not trayfied, yet). And for the NPC banter, there seems to be a script missing to trigger them?
Posted by: Erg
« on: September 09, 2014, 09:45:27 AM »

Updated version - Download Link: Indira v12.0 BETA 2

- Replaced AT_INTERACTIVE_EXIT with the more up to date README as command to display the ReadMe (suggested by @Isaya)

- French translation improved by @Isaya
Posted by: Erg
« on: August 20, 2014, 01:51:07 AM »

Thanks jastey, coming from you means a lot!
Posted by: jastey
« on: August 19, 2014, 04:28:23 PM »

Sorry, no tester here.. But wow, that is awesome! The BGT-version for Finch, too, keep up the good work!
Posted by: Erg
« on: August 19, 2014, 03:25:53 AM »

I have tested the mod myself on all BG environments and there shouldn't be any major issues. However I would appreciate some additional testing and feedback. In particular, the mod needs to be more thoroughly tested for languages other than English.

Download Link: Indira v12.0 BETA

Download Link: Indira v12.0 BETA 3