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Topic Summary

Posted by: jastey
« on: May 09, 2020, 08:10:11 AM »

The mod updates to v16! Download from the GitHub mirror.

- Cordyr's quest can be completed even if the Sirene's are not killed, by Weigo, Lumorus, and jastey. Translations by Cahir (Polish), fedearianna (Italian, Castillian), Le Marquis (French), prowler (Russian), jastey (English, German), hook71 (proof reading).
- Switched to Weigo's Alter Searchmap Function SRmap_modding_tool for changes of the Lighthouse Area Search Map.
- Added sirinescall.ini to support ALIEN's Project Infinity.
- Renamed folder "install" to "readme", renamed the readme to "sirine_readme.english.html".
Posted by: The Imp
« on: May 02, 2019, 03:27:27 PM »

Never mind... the mod that was actually responsible is the "Calling" mod. Sorry for the misidentification. Yours just re... minded me of last time we ran into this and I failed to remember the exact facts.
Posted by: jastey
« on: May 01, 2019, 01:22:13 PM »

I saw the discussion at G3 but I am not sure what it means for LoSC.
Posted by: The Imp
« on: May 01, 2019, 06:56:20 AM »

Sorry for the arbitary and random post... but: Let it be known that at least the v15 contains this:
   OUTER_SPRINT "Lighthouse_BlackAlaricsCave" "BG3601"
in, \SirinesCall\lib/eet_cpmvars.tpa

... but I really needed this.
Posted by: jastey
« on: April 19, 2019, 12:12:05 PM »

Thanks! I think I should have known that already.  :-[
Posted by: Gwendolyne_FP
« on: April 18, 2019, 02:58:59 PM »

tbc files are tis compressed files provided by Argent77's alternative tool for tisunpack.
mbc for compressed mos files.
Posted by: jastey
« on: April 18, 2019, 01:39:43 PM »

OK now it gets complicated! :D
Looking at the mod package now I think the night area wed is provided. I have a definite report of a crashing night area on BGT, though.

One problem with the v15 package is that I don't really understand the tp2, and also what the .tbc files are for, etc..
Posted by: CamDawg
« on: April 18, 2019, 11:57:05 AM »

Poking around a bit at this, I see that in BGT the night .wed file is missing.  In EE, the corresponding file is there.

That's odd. Sirine's Call correctly installs this file on my BGT and the area works fine.
Posted by: jastey
« on: April 18, 2019, 09:34:47 AM »

Oh. That would be a rather easy explanation. Thank you!

In case anyone wants to provide the night wed for BGT, that would be great.
Posted by: Angel
« on: April 17, 2019, 06:15:24 PM »

Poking around a bit at this, I see that in BGT the night .wed file is missing.  In EE, the corresponding file is there.
Posted by: jastey
« on: April 16, 2019, 04:08:29 AM »

I don't know (yet)... It could be anything related to the night area: maybe it's the graphics, maybe it's one missing ambient, maybe it's the spawning of night creatures etc.
Posted by: Gwendolyne_FP
« on: April 15, 2019, 05:36:17 PM »

What's the issue? Something related to area files?
Posted by: jastey
« on: April 14, 2019, 09:31:02 AM »

I have confirmed bug report that the Extended Lighthouse Area component crashes on BGT (and probably on Tutu). Do not install this component on BGT(Tutu) until this is fixed.

In case someone wants to provide fixes, I'd appreciate it.
Posted by: jastey
« on: August 23, 2018, 10:45:12 AM »

The Extended Lighthouse component seems to now / still (?) crash for BGT. Please let me know about your experience and bugreports.
Also, if anyone knows a fix please let me know.
Posted by: jastey
« on: January 31, 2018, 05:19:14 PM »

fluke13 provided working tis/pvrz for EE, so v15 can be downloaded here. Test reports welcome!