Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What color is grass?:
What is the seventh word in this sentence?:
What is five minus two (use the full word)?:

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Ilot
« on: January 17, 2013, 02:07:54 PM »

Thank you Kulyok.

Unfortunately, I'm not others usefull information, in any case, if you found the problem let us know.

Thanks again
Posted by: Kulyok
« on: January 16, 2013, 03:56:59 AM »

It doesn't sound good that O#Thadd.cre file wasn't extracted properly, then. It may mean the mod didn't download fully, but then it wouldn't unpack at all. It may mean my nsis process went wrong, but then dozens of players would be reporting the same thing. It may be a glitch, but in my experiences glitches mean bugs most of the time.

I'll google about nsis installers and files not unzipping. It also may be that in the process of installation something glitched, once - but I'm just guessing here.
Posted by: Ilot
« on: January 16, 2013, 03:10:28 AM »

Quote
Probably, yeah. But I've heard of Big World people using my mod before and it didn't happen for them - could it be that 1) the player used a faulty extractor; 2) they used to have a good extractor but it doesn't work so well now?

My apoligize for wrong information Kulyok, the italian player has manually installed all mods, then it need to exclude the supposition about the extractor.

Posted by: Kulyok
« on: January 16, 2013, 12:07:15 AM »

Probably, yeah. But I've heard of Big World people using my mod before and it didn't happen for them - could it be that 1) the player used a faulty extractor; 2) they used to have a good extractor but it doesn't work so well now?
Posted by: Ilot
« on: January 15, 2013, 12:56:37 PM »

Yes, I'm almost sure that he used an automatic extractor because I think he used Big World setup or Big World installpack (I'll ask you). Do you think this maybe the problem?
Posted by: Kulyok
« on: January 15, 2013, 04:07:58 AM »

Sorry, will edit the link in a miunte - it's not important, though, as I think you are right. It might be that the player didn't install the mod by clicking on the .exe, as normally, but used some automatic .nsis extractor which "forgot" O#Thadd.cre - and since Thadd is lord Thaddeus, who starts the dialogue, the others naturally had nothing to say.
Posted by: Ilot
« on: January 15, 2013, 03:59:18 AM »

Quote
It seems very strange: the first variable says these five DC characters should be waiting in a tavern, i.e. they actually *should have spawned*. That's so strange, maybe I misunderstood something? I'll ask again, just in case - you're sure that he went to the Copper Coronet tavern and Durnkrag/other four adventurers from the Dungeon Crawl pack weren't there?

The italian player says that: after the conclusion of DC quest, the characters of DC appears to the Copper Coronet but "have nothing to say".
Lord Lencourt, instead, not spawn in the Copper Coronet.
He has solved putting the file "O#Thadd.cre" (take by the folder mod DC) in the main folder "override". 

Quote
By the way, still checking other mods, although I'm not sure how relevant it is, and I posted a request here, but if anyone's got a copy of Sovereign mod, please, provide me a link or e-mail it to me to kulyok,
at yandex.ru. (And I'll add it to the modlist, if there's a link.)

I think that he has too much mod in his game, indeed when I translated and tried Dungeon Crawl mod in my game, I had not problem.
Your link not work.
Posted by: Kulyok
« on: January 15, 2013, 03:40:08 AM »

It seems very strange: the first variable says these five DC characters should be waiting in a tavern, i.e. they actually *should have spawned*. That's so strange, maybe I misunderstood something? I'll ask again, just in case - you're sure that he went to the Copper Coronet tavern and Durnkrag/other four adventurers from the Dungeon Crawl pack weren't there?



By the way, still checking other mods, although I'm not sure how relevant it is, and I posted a request at SHS: http://www.shsforums.net/topic/55793-sovereignervonyrah-mod-cant-find-a-link/ , but if anyone's got a copy of Sovereign mod, please, provide me a link or e-mail it to me to kulyok,
at yandex.ru. (And I'll add it to the modlist, if there's a link.)
Posted by: Ilot
« on: January 15, 2013, 02:28:27 AM »

Quote
OR, better yet, just tell me these variables via console, because I wanted to ask anyway:
GetGlobal("O#DCQuest","GLOBAL")
GetGlobal("O#DCRewardTime","GLOBAL")

Here is the variables via console about the italian player:

Global:O#DCQUEST GLOBAL set to 20
Global:O#CREWARDTIME GLOBAL set to 1
Posted by: Ilot
« on: January 14, 2013, 04:36:55 PM »

Thank you,
I request at the italian player to attempt these variables via console.
Posted by: Kulyok
« on: January 14, 2013, 12:08:42 PM »

I'll probably go and check mods from the first Weidu.log one by one tomorrow. Maybe I'll find a looping block in another mod's script - well, hopefully.
Posted by: Kulyok
« on: January 14, 2013, 11:56:26 AM »

That's... actually.. a bit TOO long. Sigh. That's probably no help at all, since I can't do all these at once(and my knowledge must be rusty: in my time, installing Baldurdash with G3 Fixpack was a huge no-no. Anyway, no, sorry, this Weidu.log won't help).

Okay, let's do this: send me your saved game(s) to kulyok,
at yandex.ru, please, too, if you still have them. OR, better yet, just tell me these variables via console, because I wanted to ask anyway:
GetGlobal("O#DCQuest","GLOBAL")
GetGlobal("O#DCRewardTime","GLOBAL")
Posted by: Ilot
« on: January 14, 2013, 09:10:34 AM »

I cannot insert ALL weidulog because I get the message: "The message exceeds the maximum allowed length (50000 characters)." If you want I can send it at your e-mail or can you tell me how I can attach it here.

If you want you can take it here, at the post dated:14/1/2013, 10:56
http://bgcommunity.forumfree.it/?t=64485336&st=15

 
Thanks
Posted by: Kulyok
« on: January 10, 2013, 03:09:24 AM »

Yes, please, his Weidu.log would be helpful. I checked my latest .tp2, and I am copying the O#THADD.CRE file in my .tp2, that's for certain. Maybe he had a bad installation?
Posted by: Ilot
« on: January 06, 2013, 12:45:36 PM »

Thanks for the reply Kukyok, if you want I can ask at the italian player his weidu.log.

Him had not the creature "O#THADD.CRE" installed in the game and seems that has solved by taking the creature "O#THADD.CRE" from the "dungeon crawl" folder and inserting the creature in the folder "override" of the game.