Posted by: Cybersquirt
« on: March 13, 2014, 01:42:21 AM »that's the problem with folk spending their own time making these things.
thanks for the thoughtful feedback, tinter
thanks for the thoughtful feedback, tinter
I just started a new BG2 with this, cleric PC & Anomen in the party, so far only done the Copper Coronet & Slaver Compound quests. It feels great, Shield of Faith & Flame Blade work well, everything lasts as long as I'd expect. I now hate Dispel Magic with a passion.
Speaking of which, should Shield of Faith be removed by Dispel Magic? Because it hasn't been anytime it's cast on me, currently.
Edit: a suggestion I thought of, after I forgot to install one mod when I was setting up this game and thus my Goodberries are shit. How about including that relevant component from Sim's tweak pack? Of course it's easy to install it oneself, but just for convenience and to have all the cleric spell improvements together in one handy package.
Nice! Changed for Mazzy as well? Just asking because saw the other two NPCs were listed individually.
Also, sorry to double post but would changes to the spell Spiritual Hammer automatically change Branwens special ability? If not, would you add this as well? Similarly, do you think comparable changes to Mazzys and cavaliers remove fear and paladins protection from evil are appropriate/ are they also automatic?
I spent a while looking for the download link, was all set to came back to complain until I actually read the OP properly. This looks exciting indeed, and I share some of the sentiments about the divine spells in BG2.