Posted by: Miloch
« on: August 19, 2012, 05:36:41 PM »If you're doing a kit (which is what it sounds like) then you should also be able to code all that into the clab*.2da files for the kit.
The other possibility is just to have one spell, but level-based. In fact that sounds like the easier and better option. You just have separate ability headers in the .spl file based on the caster's level, which determines which form the spellshifter mutates into. Dunno if that works for innates though.
The other possibility is just to have one spell, but level-based. In fact that sounds like the easier and better option. You just have separate ability headers in the .spl file based on the caster's level, which determines which form the spellshifter mutates into. Dunno if that works for innates though.