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Topic Summary

Posted by: Gay Lord
« on: November 02, 2013, 06:08:32 PM »

In order, I used 3, 6, 9, and then of course spirsnak.cre is already at 12.
Thank you Robin for posting the detailed answers you did for fixing the spirit summons!  Hopefully everyone has been able to fix it themselves, but a post on the Bioware forum makes me think that isn't the case.  Since it wasn't hard to do at all (for me), I've copied the relevant files for others.  Simply drop in the override and you're done!

http://www.mediafire.com/?l1djajxal0bh77e

I also took your suggestion and changed the creature levels.
Posted by: RobinHood70
« on: September 25, 2012, 12:53:06 PM »

EDIT: Nevermind - getting a more modern version of NearInfinity solved it!

Glad to hear you got it figured out! I didn't even realize that older versions of Near Infinity didn't have it.
Posted by: jiansonz
« on: September 25, 2012, 10:51:45 AM »

The solution(s): Well, the most obvious solution is to uninstall the rebalance, but assuming you don't want to do that, the more detailed solution (as I said, so far, I've only tried it at level 1) is to go into your BG1Tutu\override folder and create copies of SPIRSUMM.EFF as SPIRSUM1.EFF, SPIRSUM2.EFF, and SPIRSUM3.EFF. Then use Near Infinity (or a hex editor if you're feeling adventurous) to alter all four of the files so that the "Resource" entry points to the .2DA file with the same name. In other words, SPIRSUM1.EFF should point to SPIRSUM1.2DA (or just "spirsum1" at offset 0x30 if you're hex editing) and the same for for 2 and 3. To fix the weaker version, you also have to modify SPIRSUMM.EFF so that it points to SPIRSUMM.2DA instead of SPIRSUM3.2DA.

Thanks for finding this - great job.

Since uninstalling and reinstalling Tutufix would take hours in my current EasyTutu setup (lots of mods installed after Tutufix) I thought I'd try the old-fashioned way. But I am having trouble understanding how to do things. I am not familiar with this interface so I pretty much need step-by-step instructions.

I've created three copies of SPIRSUMM.EFF and renamed them to what they should be. I can open and look at them in NearInfinity (for example, starting with SPIRSUM1.EFF as shown in this screenshot):

http://i103.photobucket.com/albums/m156/jiansonz/NearInfinityinterface.jpg

But where do I go to change the "Resource" for the file so it can point to the correct .2DA? I can not find this. Please help.

EDIT: Nevermind - getting a more modern version of NearInfinity solved it!





Posted by: RobinHood70
« on: October 23, 2011, 05:17:27 PM »

Yes, you're right, I should have used forward slashes. IIRC, the backslashes worked, but it's been so long, I'm not sure. I may have just made the changes by-hand.

Also, just to avoid confusion, the "BEGIN @11" is already there and doesn't need to be added or changed in any way.
Posted by: Robocasper
« on: October 23, 2011, 05:10:11 PM »

Okay, with a little experimenting, I was able to fix Tutufix itself. If you've already got the Totemic Druid rebalance installed, then for safety's sake, uninstall the existing Totemic Druid rebalance, make the following changes and re-install the Totemic Druid rebalance.

In setup-tutufix.tp2, search for the following text:
Code: [Select]
COPY_EXISTING ~SPIRSUMM.EFF~ ~override~
  WRITE_ASCII 0x30 spirsum1
COPY_EXISTING ~SPIRSUMM.EFF~ ~override~
  WRITE_ASCII 0x30 spirsum2
COPY_EXISTING ~SPIRSUMM.EFF~ ~override~
  WRITE_ASCII 0x30 spirsum3

and replace it with:
Code: [Select]
COPY_EXISTING ~SPIRSUMM.EFF~ ~override\SPIRSUM1.EFF~
  WRITE_ASCII 0x30 spirsum1
COPY_EXISTING ~SPIRSUMM.EFF~ ~override\SPIRSUM2.EFF~
  WRITE_ASCII 0x30 spirsum2
COPY_EXISTING ~SPIRSUMM.EFF~ ~override\SPIRSUM3.EFF~
  WRITE_ASCII 0x30 spirsum3

It should actually go like this:

BEGIN @11

COPY_EXISTING ~SPIRSUMM.EFF~ ~override/SPIRSUMM1.EFF~
  WRITE_ASCII 0x30 spirsum1
COPY_EXISTING ~SPIRSUMM.EFF~ ~override/SPIRSUMM2.EFF~
  WRITE_ASCII 0x30 spirsum2
COPY_EXISTING ~SPIRSUMM.EFF~ ~override/SPIRSUMM3.EFF~
  WRITE_ASCII 0x30 spirsum3

Errr...
BEGIN @11

COPY_EXISTING ~SPIRSUMM.EFF~ ~override/SPIRSUM1.EFF~
  WRITE_ASCII 0x30 spirsum1
COPY_EXISTING ~SPIRSUMM.EFF~ ~override/SPIRSUM2.EFF~
  WRITE_ASCII 0x30 spirsum2
COPY_EXISTING ~SPIRSUMM.EFF~ ~override/SPIRSUM3.EFF~
  WRITE_ASCII 0x30 spirsum3
Posted by: Robocasper
« on: October 23, 2011, 05:07:23 PM »

Okay, with a little experimenting, I was able to fix Tutufix itself. If you've already got the Totemic Druid rebalance installed, then for safety's sake, uninstall the existing Totemic Druid rebalance, make the following changes and re-install the Totemic Druid rebalance.

In setup-tutufix.tp2, search for the following text:
Code: [Select]
COPY_EXISTING ~SPIRSUMM.EFF~ ~override~
  WRITE_ASCII 0x30 spirsum1
COPY_EXISTING ~SPIRSUMM.EFF~ ~override~
  WRITE_ASCII 0x30 spirsum2
COPY_EXISTING ~SPIRSUMM.EFF~ ~override~
  WRITE_ASCII 0x30 spirsum3

and replace it with:
Code: [Select]
COPY_EXISTING ~SPIRSUMM.EFF~ ~override\SPIRSUM1.EFF~
  WRITE_ASCII 0x30 spirsum1
COPY_EXISTING ~SPIRSUMM.EFF~ ~override\SPIRSUM2.EFF~
  WRITE_ASCII 0x30 spirsum2
COPY_EXISTING ~SPIRSUMM.EFF~ ~override\SPIRSUM3.EFF~
  WRITE_ASCII 0x30 spirsum3

It should actually go like this:

BEGIN @11

COPY_EXISTING ~SPIRSUMM.EFF~ ~override/SPIRSUMM1.EFF~
  WRITE_ASCII 0x30 spirsum1
COPY_EXISTING ~SPIRSUMM.EFF~ ~override/SPIRSUMM2.EFF~
  WRITE_ASCII 0x30 spirsum2
COPY_EXISTING ~SPIRSUMM.EFF~ ~override/SPIRSUMM3.EFF~
  WRITE_ASCII 0x30 spirsum3
Posted by: RobinHood70
« on: July 08, 2011, 12:19:22 AM »

Yeah, you could probably set them all to level 6, but I made mine linear for anything that might be comparing levels.
Posted by: itchanddino
« on: July 08, 2011, 12:15:19 AM »

I didn't realize before that as long as it's below the set HP it'll be fine (never really tweaked these files before).  Thanks!
Posted by: RobinHood70
« on: July 07, 2011, 09:19:34 PM »

In order, I used 3, 6, 9, and then of course spirsnak.cre is already at 12.
Posted by: itchanddino
« on: July 07, 2011, 03:10:00 PM »

Trying out the tweak you suggested before I start a new druid.  Any idea on what I should set the levels to in the spirsna1.cre, spirsna2.cre etc. files?  Thanks!
Posted by: RobinHood70
« on: May 11, 2011, 09:42:11 PM »

While you're changing things anyway, you may also want to change the creatures' levels in the .CRE files. While the stats of the various creatures were lowered, their levels weren't, so when the lower-level creatures are summoned, their maximum hit points are bumped back up to 1 hit-point/level and they appear to be injured. As an example, the lowest-level spirit snake nominally has 6/6 hit points, but when summoned, this gets changed to 6/12, and the snake appears to be "Badly Injured".
Posted by: RobinHood70
« on: May 11, 2011, 02:25:17 AM »

Okay, with a little experimenting, I was able to fix Tutufix itself. If you've already got the Totemic Druid rebalance installed, then for safety's sake, uninstall the existing Totemic Druid rebalance, make the following changes and re-install the Totemic Druid rebalance.

In setup-tutufix.tp2, search for the following text:
Code: [Select]
COPY_EXISTING ~SPIRSUMM.EFF~ ~override~
  WRITE_ASCII 0x30 spirsum1
COPY_EXISTING ~SPIRSUMM.EFF~ ~override~
  WRITE_ASCII 0x30 spirsum2
COPY_EXISTING ~SPIRSUMM.EFF~ ~override~
  WRITE_ASCII 0x30 spirsum3

and replace it with:
Code: [Select]
COPY_EXISTING ~SPIRSUMM.EFF~ ~override\SPIRSUM1.EFF~
  WRITE_ASCII 0x30 spirsum1
COPY_EXISTING ~SPIRSUMM.EFF~ ~override\SPIRSUM2.EFF~
  WRITE_ASCII 0x30 spirsum2
COPY_EXISTING ~SPIRSUMM.EFF~ ~override\SPIRSUM3.EFF~
  WRITE_ASCII 0x30 spirsum3
Posted by: RobinHood70
« on: May 11, 2011, 01:50:33 AM »

Sorry for the necro-reply, but I found the source of the problem and have a tentative solution (so far only tested at level 1). The solution is technical and intended for those who are comfortable with modding "the old-fashioned way". I have no experience with creating or altering WeiDU installs...go bug the tutufix people for that. ;)

First, the problem: The nice people who gave us the Totemic Druid rebalance are trying to use files that they failed to include in the distribution. Specifically, they altered SPCL621.SPL to use SPIRSUM1/2/3.EFF as well as the original SPIRSUMM.EFF, but neglected to include the first three. What's more, they gave you an incorrect version of SPIRSUMM.EFF, so even when you do get it at level 10, it'll be weaker than the unmodified version! As the poster above said, clearly the testing on this particular "fix" was...non-existent.

The solution(s): Well, the most obvious solution is to uninstall the rebalance, but assuming you don't want to do that, the more detailed solution (as I said, so far, I've only tried it at level 1) is to go into your BG1Tutu\override folder and create copies of SPIRSUMM.EFF as SPIRSUM1.EFF, SPIRSUM2.EFF, and SPIRSUM3.EFF. Then use Near Infinity (or a hex editor if you're feeling adventurous) to alter all four of the files so that the "Resource" entry points to the .2DA file with the same name. In other words, SPIRSUM1.EFF should point to SPIRSUM1.2DA (or just "spirsum1" at offset 0x30 if you're hex editing) and the same for for 2 and 3. To fix the weaker version, you also have to modify SPIRSUMM.EFF so that it points to SPIRSUMM.2DA instead of SPIRSUM3.2DA.

There, wasn't that fun?

Edit: Looking at the WeiDU install script, it looks like that's where the problem lies. It was supposed to create the appropriate files based on the original SPIRSUMM.EFF, but instead of creating copies, it redundantly re-creates and modifies SPIRSUMM.EFF 3 times.
Posted by: aaaa
« on: December 11, 2010, 10:15:20 PM »

Same problem here.
Interesting how some people release a mod without testing it first (Tutufix).
Posted by: ElfBane
« on: October 03, 2009, 10:39:01 AM »

Tried to remove fixpack?
No. Four posts above I posted a WeiDu log of a build that has the L9 Spirit summon. If I install the "spirir summons are balanced" component of Tutufix, a totemic druid has no summon(the druid goes thru the spell casting and the summoning animation occurs, but no summon appears).