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Topic Summary

Posted by: jastey
« on: November 22, 2022, 08:49:55 AM »

(What's the spoiler/sblock command for this board?)
If you go to the "Preview" there is more options with buttons to format a message. Without it, you have to write the formats per hand.
I just tried and I think spoiler does not exist. 

For Finch and Hull: I could imagine they either didn't notice each other much, or she noticed him always yawning.  ;)

EDIT: I have no objections to crossmod about another mod NPC - making another NPC talk is the tricky part. I'd only ask that your NPC does not interrupt dialogues of the other NPC since they are usually quite personal moments.
For the first meeting like you planned, I think it's ok.
Posted by: Endarire
« on: November 12, 2022, 01:56:37 AM »

FORENOTE: This is for a BG1/EET mod in progress as of this writing to add Hull as a recruitable NPC around the time Imoen joins the party.  The dialog below all I had planned for Finch crossmod, but I'm taking suggestions for other BG1/BG2 crossmod talk.  (I assume Finch and Hull didn't talk much while in Candlekeep.)

(What's the spoiler/sblock command for this board?)

-=Finch & Hull Interactions=-

Before Initial Meeting with Finch
<Hull learns in toward you and whispers.>

She’s a shorty, but she’s trustworthy.  She’s a priest of some sort.  Not a thief at all,

What makes you say that?
HULL: She was in Candlekeep for awhile, kid.  I thought you noticed!

I don’t want another reminder of Candlekeep right now.  Let’s leave.
HULL: <Hull shrugs.>  <End Dialog>

If she’s a priest, then she’s worth talking to!
HULL: Lead on.

<End dialog with Hull.  Begin dialog with Finch.>
Posted by: jastey
« on: November 09, 2022, 11:43:14 AM »

Post the crossmod you want to include here in a spoiler would be the first step if the authors can't be reached any more imho.
Posted by: Endarire
« on: November 09, 2022, 11:28:22 AM »

Greetings, Finch NPC makers & maintainers!

I ask you this now since I wasn't sure what permission I needed for a new NPC mod for minor cross mod stuff.  Specifically, this is to make mention to a party member that he saw her in Candlekeep and she's trustworthy.
Posted by: jastey
« on: October 27, 2022, 05:05:01 AM »

I added Finch to my BG:EE run and am totally in love with her. The soundset is superb, the whole NPC is adorable! The only reason why I won't take her along in the future would be because I want more PC-NPC dialogues the mod is missing so she seems a bit "quiet".

Posted by: jastey
« on: September 02, 2021, 12:54:07 AM »

Yes, her glasses not working is a known bug, caused by hardcoded engine restrictions about items with the spell Identify. A solution is being worked on by Angel.
Posted by: James
« on: August 26, 2021, 11:10:29 AM »

I'm running Finch 6.0 in the latest BG:EE and I'm afraid the glasses are not working. I can't Identify from a scroll with things in Finch's inventory. even though the glasses have three charges.
Here's my Weidu log:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v24
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v24
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v24
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v24
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v24
~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v24
~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v24
~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v24
~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v24
~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v24
~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: v24
~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v6.0
~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #111 // BGEE Banter Timing Tweak -> Banter Timing: Fast (about 20 minutes between banter dialogs): v27.1
~BG1NPC/BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #240 // The BG1 NPC Project: Kivan's Proficiency -> Kivan uses spears: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v27.1
~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.0
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow (plainab/grogerson): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #190 // Use Character Colors Instead of Item Colors -> For all shields and helmets: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons (Angel): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1035 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> First Area Only: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn (DavidW/Zed Nocear): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2358 // Alter Multiclass Restrictions -> Install options one and three (everyone can multiclass anything they can single-class): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single Classes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2372 // Alter Dual-class Restrictions -> Install options one and two (everyone can multiclass anything): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2390 // Paladins Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2400 // Rangers Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi-Classes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi-Classes -> Loosen Equipment Restrictions for Druid Multi-Classes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields (Angel): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Gem and Jewelry Stacking -> Stacks of 120: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3101 // Increase Potion Stacking -> Stacks of 40: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3111 // Increase Scroll Stacking -> Stacks of 40: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3275 // Recoverable throwing weapons -> 50% chance to recover after a successful hit, vs. enemies only: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3290 // Personalize automatic save names -> Use scheme: 000000000-Protagonist-Save-Name: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make party members less likely to die irreversibly: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC pairs to separate: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4080 // Make Khalid a Fighter-Mage (Domi): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin (Andyr): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4130 // Make Xan a Generalist Mage (Mike1072): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4160 // Allow Yeslick to use axes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel doesn't die in the original challenge: v9
Posted by: jastey
« on: July 30, 2021, 06:43:33 AM »

Finch updates to v6.0 Thank you to GraionDilach for the corrected soundset for BG:EE v2.6.6!

-Reorder of Finch's voice from BG2 to BG1 for BGEE;
-Corrected battle-related responses on initial Finch;
-Fixed EET install bug for EET v13.x;
-Added globally unique LABEL to support Project Infinity.
Posted by: jastey
« on: May 15, 2021, 02:32:14 PM »

Finch updates to v5.2. Thank you to tipun and Austin for bugreports and fixes!

- Added EET checks where needed.
- Changed the name of the item misc3p to sumisc3p for compatibility with BoneHill
- Improved code for removing Finch from a party in SOD.

Posted by: jastey
« on: March 31, 2021, 05:09:38 AM »

Finch updates to v5.1 and is now available from the official Pocket Plane GitHub Download!

It's flagged as a pre-release for now. Please let me know if you encounter problems!

New features:
-BG:EE and BGT compatibility by Erg
-EET compatibility by tipun and jastey
-Russian version by yota13 & p_zombie
-German version by Leonardo Watson

Thank you all for your work on this gem of a mod!

Download the mod at GitHub.
Posted by: JLE
« on: May 07, 2020, 01:23:04 PM »

Very belated, but: Does Finch work on BG:EE and with Siege of Dragonspear (assuming one has used modmerge to actually allow modding a BG1 installation with SOD at all?)
Posted by: Erg
« on: May 17, 2016, 12:02:54 PM »

Would love to see a fully compatible BGT version of Finch (there's a number of banters that are known to misfire with the current BGT version) someday. As many folks have already said it's a superbly done NPC mod - she's as enjoyable as (if not even more so than) most of bioware's NPCs imho; the mod as a whole is very high quality.

I wish all NPC mods out there could take notes from her.

@ithildur, did you try this version: TESTERS NEEDED: Finch v4.0 BETA for Tutu, BG:EE and BGT!

I'm not aware of any banter misfiring on BGT, but just le me know in case I'm wrong, possibly with as much details as you can, and I will fix them.
Posted by: ithildur
« on: February 04, 2016, 06:07:44 AM »

Would love to see a fully compatible BGT version of Finch (there's a number of banters that are known to misfire with the current BGT version) someday. As many folks have already said it's a superbly done NPC mod - she's as enjoyable as (if not even more so than) most of bioware's NPCs imho; the mod as a whole is very high quality.

I wish all NPC mods out there could take notes from her.
Posted by: Erg
« on: July 07, 2014, 04:53:00 AM »

I was modifying Finch's code to make use of the new macro HANDLE_AUDIO, when I've noticed that in Finch's audio subfolder there is also a copy of Imoen28.wav. This seems to be identical to the file already present in both BG:EE and Tutu, so I don't see any reason why it should be copied in override. There is a (maybe historical) reason for this file to be there ? Can I safely remove it ? Does anyone know ?

Edit: I just went ahead and deleted it.

Posted by: jcompton
« on: July 05, 2014, 10:46:25 PM »

Unfortunately, I have no idea about the portrait. Does anyone else?

The only chance would be if Bons has it stashed away on a drive somewhere. We're not really in much contact these days, but I've attempted to reach her.