Posted by: Viktor
« on: March 09, 2011, 04:28:53 AM »Suggestion, it is possible to classified the effects in alphabetic order like the old version ?
--- resource/bcs/Decompiler.java.old 2011-02-18 13:00:46.561786492 +0100
+++ resource/bcs/Decompiler.java 2011-02-18 13:02:30.902307798 +0100
@@ -188,7 +188,9 @@
if (token.equalsIgnoreCase("TR")) {
String trigger = decompileTR(st);
if (orcount > 0) {
- orcount--;
+ if (trigger.substring(0,19).equalsIgnoreCase("NextTriggerObject(")) {
+ orcount--;
+ }
code.append(indent);
}
else if (trigger.substring(0, 3).equalsIgnoreCase("OR("))
Could not find attribute Effects index in Item ability
Exception in thread "Thread-20" java.lang.NullPointerException
at infinity.check.EffectsIndexChecker.search(Unknown Source)
at infinity.check.EffectsIndexChecker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
andCould not find attribute Effects index in Spell ability
Exception in thread "Thread-21" java.lang.NullPointerException
at infinity.check.EffectsIndexChecker.search(Unknown Source)
at infinity.check.EffectsIndexChecker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
True lycanthropes share a vulnerability to silver weapons, possibly because of the metal's relationship with the moon, or the inherent qualities or powers of the metal itself. Extremely rare variants might have no such vulnerability, but instead may have developed a weakness for another precious metal (gold and copper being the most likely), or perhaps for bronze, obsidian, or even wood.
Special Defenses (Mountain): Hit only by +1 or gold, regeneration
I'm not sure (I know gold is -3 to hit lycanthropes somewhere in 2E, but I think gold susceptibility is a made-up thing for TotSC for some reason?).
Lycanthropes are humans who can transform themselves to resemble normal animals or monsters. The term ``lycanthrope'' is actually a misnomer, coming from the roots lycos (wolf), and anthropos (man). A more correct term is ``therianthrope,'' from therios (animal) and anthropos. However, since werewolves are the most common therianthropes, the term lycanthrope has gained much more popularity, and more common usage.
To further confuse the issue, there are creatures like the wolfwere and jackalwere, animals which can assume human form. These creatures (``antherions'' for lack of a better term) pass on their condition genetically (that is, by having offspring), not by biting and infecting other creatures. Other differences between the two classes of creature include their vulnerabilities: antherions can be struck by cold iron, lycanthropes by silver. Antherions hate lycanthropes, and always attack their counterparts (wolfweres attack werewolves, etc.). Likewise, most lycanthropes feel enmity for antherions, and attack on sight as well.
Well, aside from the fact that both DLTCEP and IESDP label this flag as "Cold Iron", I think BG1:TotSC actually used "Protection from Non-Cold Iron weapons" on a Greater Wolfware which is how it's supposed to work per PnP rules. ;)Except they're all gold weapons, required against the loup-garou.
FWIW, I don't think gold is a valid weapon crafting material in (A)D&D.I'm not sure (I know gold is -3 to hit lycanthropes somewhere in 2E, but I think gold susceptibility is a made-up thing for TotSC for some reason?).
If you can reasonably argue otherwise, it's easy to change back, sure (I can only go with how these flags are used in vanilla when making labels since we don't have the constant names for any of the flags).