Posted by: the bigg
« on: May 24, 2010, 06:12:03 PM »Done.
141l (* GivePartyGoldGlobal(S:Name*,S:Area) *)
165l (* AddexperiencePartyGlobal(S:Name*,S:Area) *)
247l (* BitGlobal(S:String1*,S:String2*,I:Value,I:Mode*BitMode) *)
0x40A5l (* BitGlobal(S:String1*,S:String2*,I:Value,I:Mode*BitMode) *)
and248l (* GlobalBitGlobal(S:String1*,S:String2*,S:String3*,S:String4*,I:Mode*BitMode) *)
0x40A6l (* GlobalBitGlobal(S:String1*,S:String2*,S:String3*,S:String4*,I:Mode*BitMode) *)
to is_concat2?WARNING: cannot verify action ~StartCutsceneMode()
StartCutscene(#53cKulda#)~: Parsing.Parse_error
WTFStill have to do that colonOuch. It looks like dialogues shouldn't have colons at all, though (the engine must be smart enough to compile it correctly, even though none of our compilers could), so decompiling to colon-free does have some use (have to be able to recompile 11OSWALD). AH HA HA HA HA!oscopy. Can you give me script name(s) to work on?
Is this before the concat of the scope and name for vars (i.e., just checking strlen(name))? You can test with 53MALAVC in ID2.SetGlobal("12345678901234567890123456789012","GLOBAL",1) will not whine, SetGlobal("123456789012345678901234567890123","GLOBAL",1) will.
Check that strlen(first) <= 32 done.Is this before the concat of the scope and name for vars (i.e., just checking strlen(name))? You can test with 53MALAVC in ID2.
Subrace <-> class done. I don't understand what I should do about that SUBRACE.IDS or AVCLASS nonsense.Nothing. It was just me saying what they were.
Still have to do that colon65CSTATU is good for SpellCastEffect() nonsense. 50CARIT0 and 50LEEVI0 have some TimerRandom() calls, and AR50(19|20|30) have some GlobalRandom() calls.oscopy. Can you give me script name(s) to work on?
Apparently, we don't even check this is NI, doh (I'll see about adding in a test in checkString() since we already check for everything under the sun, but we have much bigger compiler issues to be honest).Turns out it took like two seconds to add this check in for us, so don't bother in WeiDU.