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Topic Summary

Posted by: Wisp
« on: September 28, 2014, 05:20:33 AM »

Nope, there was more and I'm not crazy
While I too really wish it wasn't so, yeah, there are connections. In addition to the already mentioned dialogue, there's Dirth's document with ties to Isaea, which mentions "Slave Lords located in the Temple District", as well as classic lines such as "I have heard of you Slave Lords and I intend to rid the earth of your evil." (HLSION.DLG, but it is never available to the player because nothing sets the prerequisite variable).
Posted by: Kulyok
« on: September 27, 2014, 03:53:08 PM »

If you want to restore any of it, good luck! I'll be happy to take a curious look when it's done. :)
Posted by: Almateria
« on: September 27, 2014, 03:33:25 AM »

Nope, there was more and I'm not crazy
from the unmodded version of BG2:
(http://i.imgur.com/XgTrqWR.png)
Am I completely ignorant if I admit I don't know which mod you are referring to, Almateria?  :-[
NeJ has a nasty habit of requiring Baldurdash for some reason, unless that wasn't what you were asking for
Posted by: CamDawg
« on: September 26, 2014, 11:32:06 AM »

There was never a quest for the Rune's web. It's literally only hinted at, a relic of the times when games didn't spell everything out. There are some leftover variables pointing to the connections between Koshi and the TR, but that's it.
No, it's not even that. They were built as stand-alone challenges for the party; the HL prefix is literally 'high level' and is not there to connect the events. This is one that we can finally, absolutely, bury.
Posted by: jastey
« on: September 26, 2014, 11:06:45 AM »

Am I completely ignorant if I admit I don't know which mod you are referring to, Almateria?  :-[
Posted by: Almateria
« on: September 26, 2014, 08:13:16 AM »

I don't know whether this was supposed to be a jab at Baronius or the NeJ guys
Posted by: The Imp
« on: September 26, 2014, 05:56:33 AM »

Hi, would anyone be mad if I latched onto this thread here? Because hopefully it could bring some results. I don't really know if our mods are supposed to be mortal enemies or whatever and I don't exactly have a research forum of my own ...
I am pretty sure that they are not ... unless you go out of your way to insisting that your mod is better than anyone elses and then require a different fixpack to allow the mod be installed.

Latching, go ahead. Just make sure to not get mad if your stuff gets borrowed at one point.
And to answer your question Almateria, neither... but something close to them.
Posted by: Almateria
« on: September 26, 2014, 04:02:20 AM »

Hi, would anyone be mad if I latched onto this thread here? Because hopefully it could bring some results. I don't really know if our mods are supposed to be mortal enemies or whatever and I don't exactly have a research forum of my own


Game Quests
A Hole in the Wall - Whatever involved all of the references to Squirrel's and turning into one.
Removing the Slayer - The Spirit in Small Teeth Pass? (What became of that)
Rhynn Lanthorn Lenses - What happened to this?
The Rune's Web - "the Twisted Rune/Slavers/Roenall/Skin dancer interaction" as listed in a quest list... would show the full scale of the Twisted Rune's operation.
The hole in the wall was moving you to the place where the illithids sit in the base game. It's actually open, but that's just the matter of editing the color map. There's absolutely nothing to be gained from going there, so it could be a matter of squeezing in some unrestored item or whatever.
Removing the Slayer, whaat? Where did that come from?
Rhynn Lanthorn lenses were absolutely the worst idea ever and got rightly cut.
There was never a quest for the Rune's web. It's literally only hinted at, a relic of the times when games didn't spell everything out. There are some leftover variables pointing to the connections between Koshi and the TR, but that's it.

Quote
Restored Encounters
Very Minor Restorations - Mithrest Inn Lovebirds, Iron Golem Brain, Minsc and Dryads/Yoshi and Nymphs, etc
The Iron Golem Brain would be just another pointless fetch quest, the Inn Claylan/Alicia content is long since restored. I know that there are some lines about Yoshimo escaping from the nymphs in the tlk, but since there are no nymphs, that was understandably removed, mostly because there's absolutely no way to skip the dryads' Minsc charming scene and do it with Yoshimo in party. What is this about the dryads?

Quote
Restored Dialogs
Suldanessellar Civilians - Cut dialog's for civilians during the Siege of Suldanessellar.
Dace Sontan (The Builder) - Added WAY more depth to the Vampire underneath Spellhold.
Ust Natha dialogs - Drow Spelljammer's extra lines and the Drow Cooks?
Gaelyn Bayle/Bodhi - Gaelyn confronting the PC after meeting with Bodhi
Is there any evidence for the Spelljammer/Suldanesselar dialogs? I haven't found any. Dace's extension probably would be connected to the Vampire Blood item. And Gaelan's dialog is just, eh. I don't know if it would make any sense, considering that Charname's under close enough observation to warrant a messenger coming the second he earns a gp over 15 thousands, why would Gaelan ask whether he's working with Bodhi?

Quote
Miscellaneous
Wild Apprentices - The option to "cut loose" your Planar Sphere Apprenti and let them make their own decisions?
Losing Final Fighter Stronghold Battle - Losing to the Roenall's?
You absolutely can cut them loose in the base game. They'll produce a ring of wizardry, and die, all of them. At least there's no chance for failure though?
Is it certain that you can't lose that fight?
Posted by: Miloch
« on: August 03, 2011, 11:39:52 PM »

Given the choice between writing yet another quest... and writing a whole brand-spankin' new NPC, I'd say that the new guy has far more potential
Oh I don't know. I'd say there are far too many NPC mods and not nearly enough quest mods. After all, you can only have a finite number of NPCs in one game and that can't be said for quests. Not just my opinion, but this survey confirms that. Having said that, if you are working on a new NPC, rock on (but having a quest that doesn't necessarily require that NPC would be a good thing).
Quote
People don't really seem to care about Haer'Dalis right now.
Obviously, some folks do (Andrea C. and Waurdon at least).
Quote
They seem to care more about things like Item & Spell Revisions, and related tweaks that change the whole game.
One could argue that they seem to care about those mods only because people are working on them. If people were working on UB on the other hand, I have no doubt you'd see a lot more action here (and see that same linked survey for how much they'd care about item and spell mods).
Quote
I think it's more probable that someone will take Jan (who does get a lot of play) and totally rewrite his quest so that it makes at least a modicum of sense.
Isn't there already a "Jan's Quest" mod (a French mod I think, though that doesn't mean we should ignore it necessarily :D).
Posted by: SixOfSpades
« on: August 03, 2011, 10:22:48 PM »

I think it's more likely that those of us who are still modding are "working" on projects more interesting (and rewarding) to the individual modders. Given the choice between writing yet another quest in which you save Haer'Dalis's sorry ass without him even being in the party to help you, and writing a whole brand-spankin' new NPC, I'd say that the new guy has far more potential, is unhampered by existing BioWare difficulties (like whether or not BG2 Quayle is the same person as BG1 Quayle), and is likely to be picked up by far more players, reflecting more feedback (and hopefully praise) back to the modder.

People don't really seem to care about Haer'Dalis right now. They seem to care more about things like Item & Spell Revisions, and related tweaks that change the whole game. So even though Haer'Dalis's dropped quest is rather well documented (for UB), I don't think it's likely . . . it echoes the previous 2 "rescue Haer'Dalis" jobs, and Haer doesn't really get used much anyway. I think it's more probable that someone will take Jan (who does get a lot of play) and totally rewrite his quest so that it makes at least a modicum of sense.
Posted by: Miloch
« on: August 03, 2011, 07:59:06 PM »

None of the modders who worked on UB are active now. That goes for the majority of this site. It is the Lazy Afternoon of IE modding.
More like the Ragnarok of IE modding I think :(.  (Though if true, I suppose that means some few of the best will live on after the majority die off :)).
Posted by: Echon
« on: August 03, 2011, 10:46:43 AM »

None of the modders who worked on UB are active now. That goes for the majority of this site. It is the Lazy Afternoon of IE modding.
Posted by: Andrea C.
« on: July 22, 2011, 08:00:35 AM »

Hello everyone.

Still no plans to resume this great mod and restore some more unfinished business? Whereas it is true that some quests may have been scrapped because they would have sucked, those described in detail by David Gaider were most likely ditched due to lack of time (otherwise he wouldn't have described them in detail, complaining that the relative characters had been "hit hard" in the first place). It would rock to have them :)
Posted by: Waurdon
« on: January 20, 2010, 05:33:03 AM »

Hello!

Even if I had used the search feature I missed that this topic was still on the starting page of the forum,
and here this matter is addressed much better by ForeverUnfinished. Probably all involved have already read my previous topic so
I have deleted it (so to not have too many topics on the same subject). My thanks to all involved in this project, however, I don't know how many that still has the time to work on this? Are more programmers/writers needed? There should be some people out there who are interested in making Shadows of Amn a more complete and interesting game...

The user JPS was the writer for the Haer'Dalis Quest in 2004 according to some posts that year. Has someone replaced him or is he still "working on this"?

The other unfinished quests I have also heard about, sound good to me at least most of them. But some of them should get some priority regarding which would be most interesting to have for players. Personally I think Haer'Dalis the Murderer would give the player more reason to test this character. (Possibly one could also give Haer'Dalis some better stats so he survives harder battles, give the player more reason to keep this character?)

Best Regards...

----------------------



(Edit: Changed the last sentence a bit, added a line and changed recruits to a more correct word).
 
Posted by: Andrea C.
« on: June 05, 2009, 02:59:52 PM »

The Rune's Web - "the Twisted Rune/Slavers/Roenall/Skin dancer interaction"

Deril the Lych (Cernd)
Haer'Dalis the Murderer (The cut NPC Quest for Haer'Dalis, centered around an NPC named Quataris)
Viconia's Betrayal in the Underdark

The Privateers/Executioner
Very Minor Restorations - Mithrest Inn Lovebirds, Iron Golem Brain, Minsc and Dryads/Yoshi and Nymphs, etc

Dace Sontan (The Builder) - Added WAY more depth to the Vampire underneath Spellhold.
Ust Natha dialogs - Drow Spelljammer's extra lines and the Drow Cooks?
Gaelyn Bayle/Bodhi - Gaelyn confronting the PC after meeting with Bodhi

Unfinished Spells
Guarded Compound - Apparently Ketta's Thief ally was supposed to backstab the party (or a member of) and run up the stairs, instead of


I personally think all of the above would rock big time. I've always been quite intrigued by Haer'Dalis sidequests (both the accusation of murder and the planars-get-summoned one) and also by the Deril/Cernd sidequest (localized spoken lines for Deril are there so I think this one hadn't been cut because it would have sucked). Besides, the guarded compund is pretty useless as it is (apart from slaying people and getting the fancy katana everyone is in love with): it has no relation to anything in the game. This should/could probably be worked out.