Posted by: Silencer150
« on: April 25, 2009, 11:39:41 PM »Okay, I found several methods that still work, but I don't know if they'd count as legit:
1) All of the Disruption weapons still have a chance to kill him instantly. (Apparently his resisting this was a scripting bug, because I reinstalled the mod and now it works fine.) This includes the Mace of Disruption +2 from the original game, Azuredge +4 from Item Upgrades, and the Fiery Mace of Disruption from Underrep Items. If you jump the demilich immediately after he appears, there's a chance you'll hit and destroy him with one of these weapons. (The halberd with Disruption powers from Underrep is only +3 so I don't think it can hit him.)
2) Spike traps do full damage. The problem? If you set them too close, they all go after his lich form and are wasted. If you set them too far, they'll never go off, since Kangaxx never moves from his starting location. However, you do get one legal use of the Ring of the Ram. So position someone on the east side of the sarcophagus and use the ring to push him into the traps. There's still the issue of his Spell Turning, which is why it helps to have your thief cast Spell Turning on himself. An easy way is to use the Book of Infinite Spells.
3) Both Melf's Minute Meteors and Energy Blades can hit him. Get your mage to cast Time Stop the moment the demilich appears, then throw as many of these as possible. All hits during a Time Stop are automatic, so they should all hit. It might require more than one Time Stop, mind you.
Incidentally, according to all the sources I've read on AD&D rules, Holy Smite is supposed to do full damage to demiliches. Does anyone know if this is the case? I tried casting it on him, but the message box didn't tell me what happened, and it didn't do any damage.
1) All of the Disruption weapons still have a chance to kill him instantly. (Apparently his resisting this was a scripting bug, because I reinstalled the mod and now it works fine.) This includes the Mace of Disruption +2 from the original game, Azuredge +4 from Item Upgrades, and the Fiery Mace of Disruption from Underrep Items. If you jump the demilich immediately after he appears, there's a chance you'll hit and destroy him with one of these weapons. (The halberd with Disruption powers from Underrep is only +3 so I don't think it can hit him.)
2) Spike traps do full damage. The problem? If you set them too close, they all go after his lich form and are wasted. If you set them too far, they'll never go off, since Kangaxx never moves from his starting location. However, you do get one legal use of the Ring of the Ram. So position someone on the east side of the sarcophagus and use the ring to push him into the traps. There's still the issue of his Spell Turning, which is why it helps to have your thief cast Spell Turning on himself. An easy way is to use the Book of Infinite Spells.
3) Both Melf's Minute Meteors and Energy Blades can hit him. Get your mage to cast Time Stop the moment the demilich appears, then throw as many of these as possible. All hits during a Time Stop are automatic, so they should all hit. It might require more than one Time Stop, mind you.
Incidentally, according to all the sources I've read on AD&D rules, Holy Smite is supposed to do full damage to demiliches. Does anyone know if this is the case? I tried casting it on him, but the message box didn't tell me what happened, and it didn't do any damage.