Posted by: Echon
« on: January 15, 2009, 01:07:23 PM »I am sure you will find another opportunity to complain.
Monitor PPG forums with XML/RSS browsers! Copy and paste this link into My Yahoo, Firefox, or another RSS browser!
Duration becomes extremely high (60 turned to 70000+ in a test I just did), yet things seem to mostly work as intended (the effect with duration 60 expired when it should)Perhaps these are stored in timer format in save games?
There are a number of (red circled) creatures not attacking on sight, but rather only when approached and/or attacked (E.G. wolves). Is it intentional?
Also, Hamadryad (the dryad in Cloackwood 4) stays there (blue circled) without any dialogue; isn't she supposed to say some threats and attack the party?
Finally, perhaps it's just my idea of balance, but there's something wrong if it's easier to out-luck 2 Basilisks than 2 Giant Spiders.
I would if I could. Remove Opcode is the effect that BG:TotSC needs the most. There is only Prevent Opcode.Heh. Move your @$$ with the Tutu/BGT port already!
Only Color Spray.Yeah, meant that one (prismatic spray is the W7 one, right?)
Good guess. That is exactly what happens. Dispel/resistance is set to 0 and Timing Mode to 6. Do you have any idea why?No idea, it must be the engine selectively turning that effect not-dispellable. Just add a 'remove opcode: Death' and 'remove portrait icon: dying' to Dispel Magic, I guess
In which case, they still happily ignore Jaheira and Khalid waving their weapons at them.
Command, Prismatic Spray (or however that W1 spell is called), etc.
Perhaps the 'dispellable' bit is sometimes cleared when saving and reloading?