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Topic Summary

Posted by: Tha J Dogg
« on: December 10, 2008, 06:01:37 PM »

Ah, that one. Completely forgotten about her - but she was easy for my party; Magic Missiles, wands and Melf's meteors did it.

Well, I didn't have MMM nor many wands, and I didn't think to use MM because I thought they were pretty magic resistant (and 5 MMs wouldn't do much).  But I did find a reasonable solution.

I finished DC with the following party without too much trouble (except said Greater Mummy):
Yoshimo - 12
Korgan - 10
Valygar - 9
Edwin - 11
Anomen - 7/12
CHARNAME - F/T 9/11

So I think it's reasonable difficulty for a party of level 10-11.
Posted by: Kulyok
« on: December 10, 2008, 12:48:30 AM »

Ah, that one. Completely forgotten about her - but she was easy for my party; Magic Missiles, wands and Melf's meteors did it.
Posted by: Tha J Dogg
« on: December 09, 2008, 07:46:17 PM »

Maybe level 10-level 11? There are golems inside, and a lot of traps, but no dragons, vampires and no other monsters. So it's a bit less difficult than Firkraag's lair and Planar Sphere(I'm usually okay with these around level 12).

No other monsters?  I tried it out with a party between level 9 and 12, and quit in the second room when I ran into a Greater Mummy, since I only have two +3 weapons -- Lilarcor and the +1/+3-vs-shapeshifters Bastard Sword -- and no one with a single pip in either one.  I'll come back when I've got more firepower.
Posted by: Tha J Dogg
« on: November 22, 2008, 08:05:44 AM »

Thanks.  I'll try it out at that level and see how it goes.
Posted by: Kulyok
« on: November 22, 2008, 02:01:41 AM »

Maybe level 10-level 11? There are golems inside, and a lot of traps, but no dragons, vampires and no other monsters. So it's a bit less difficult than Firkraag's lair and Planar Sphere(I'm usually okay with these around level 12).
Posted by: Tha J Dogg
« on: November 21, 2008, 09:50:18 PM »

Another poster mentioned that it was difficult for level 7 noobs.  What is the recommended level for playing this mod?