Posted by: Macready
« on: March 28, 2009, 08:29:37 AM »Greenstone amulet not protecting against stun is fixed locally.
Hello -
I worked on all of the Free Action components (spell, items, potion), and my versions do protect. Subsequently I took the spell itself from a Fixpack'ed install, so its behavior should mirror that of the fixpack (I'm not sure if fixpack has stun immunity or not).
Yeah, at the moment, I'm just trying to figure out a way to keep it from happening again next run-through. I guess potions of Freedom protect against stun? (But the Free Action spell doesn't? Is that right?)
Even though EasyTutu includes the fixpack, it necessarily does not include item-based fixes, because Tutu uses distinct item resources.
I date-stamp all of the files. I suppose I could start using a version specific stamp. In any case, the presence of MACELMIN.BCS in your override will positively identify the latest and greatest.
Sorry! I sympathize with this -- playing these sorts of games as if death was final is one of my own peculiar tendencies as well.
In my EasyTutu game, the Greenstone amulet is not protecting against the stun caused by the 5th level version of Chromatic Orb. (I haven't tested to know whether or not it protects against other forms of stun.)
In Fixpacked BG2, the greenstone amulet does protect against it, and the description suggests that it should, so I think this is a bug.
I think I have the most current version of EasyTutu, but I'm not sure. (One thing that annoys me about EasyTutu is the lack of version numbers, or any convenient way to check.)
Anyway, I've no lost two solo "No Reload" attempts in chapter 5 on top of the Iron Throne from this, so it's a sore subject. (Darn you Naaman!)