Posted by: Qwinn
« on: August 06, 2008, 11:59:39 AM »I looked around the documentation for IESDP and GemRB and such, as well as some forum searches, and I didn't find any reference to this bit of information, so I'm guessing it's a pretty new discovery.
The common wisdom appears to be that dialogf.tlk is used when the protagonist is female. (This is indeed what GemRB documents). Since the protagonist is always male in PS:T, it was therefore assumed that the dialogf.tlk is never used.
Discussing translations with the folks over at Clan Dlan, though, they reported to me that some of their banters stubbornly insisted on coming up in english. They've spent years trying to figure out why, thinking that they just weren't able to find the right strings to translate. I looked over the banters they mentioned this was happening with, and noticed that those banters were all initiated by Grace or Annah. I checked, and they didn't overwrite the dialogf.tlk.
This leads me to believe that it's not the gender of the -protagonist- that determines when dialogf.tlk is used, but rather the gender of the -character that began the current dialogue-. 99% of the time it's the protagonist that begins a dialogue, thus the confusion.
This may have some interesting ramifications in other games regarding banters (and maybe would answer some bugs that folks couldn't figure out, so I thought I'd leave a post about it.
See yas
Qwinn
The common wisdom appears to be that dialogf.tlk is used when the protagonist is female. (This is indeed what GemRB documents). Since the protagonist is always male in PS:T, it was therefore assumed that the dialogf.tlk is never used.
Discussing translations with the folks over at Clan Dlan, though, they reported to me that some of their banters stubbornly insisted on coming up in english. They've spent years trying to figure out why, thinking that they just weren't able to find the right strings to translate. I looked over the banters they mentioned this was happening with, and noticed that those banters were all initiated by Grace or Annah. I checked, and they didn't overwrite the dialogf.tlk.
This leads me to believe that it's not the gender of the -protagonist- that determines when dialogf.tlk is used, but rather the gender of the -character that began the current dialogue-. 99% of the time it's the protagonist that begins a dialogue, thus the confusion.
This may have some interesting ramifications in other games regarding banters (and maybe would answer some bugs that folks couldn't figure out, so I thought I'd leave a post about it.
See yas

Qwinn