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Topic Summary

Posted by: Magus_BGforge
« on: October 07, 2021, 05:36:55 AM »


New Wild Mage Additions release is available.
 
Nothing fancy, just some fixes:
 
  • Fix for PI not showing component names properly.
  • Fix Random Missiles being possible to interrupt after been cast (some other spells too).
Also, started Portuguese translation.
 
Download | Forum | Discord | Translate
Posted by: kineticdreams
« on: July 07, 2008, 05:23:20 PM »

Question:  What are the specific parameters for the switch to a spellshaper?  I have a first level chaotic good wild mage (playing BG Trilogy so I can do the first level character) who has been reduced to 1 HP on a couple of occasions, but I have not been offered the chance to switch to the spellshaper kit.  Do you have to be a certain level or at a certain point in the game?

Thanks for the help!

kineticdreams
Posted by: JOG
« on: March 27, 2008, 10:09:18 AM »

JOG, are you the same JOG who got fed up with modding Oblivion?

Jep, and now I made yet another update to this mod. (Though to be honest I didn't really do much myself this time, not even play BG...)

1.6:
  • Added russian translation
  • Fix: Spellshaper: Class-name wasn't displayed on top of character sheet (Again... Fix from v1.4a didn't make it into v1.5...)

http://home.tiscali.de/jo.ge/bg/shaper.htm
Posted by: Bursk
« on: January 02, 2008, 08:02:15 AM »

This looks like a cool mod.

JOG, are you the same JOG who got fed up with modding Oblivion?
Posted by: JOG
« on: January 02, 2008, 02:29:33 AM »

Will this mod work with the Xan mod and if so, can you add the new wild spell scrolls into the game?

Wild magic spells are learned by browsing trough a spellbook. I haven't tested it with the Xan mod per se but I have tested it with an edited BG1 mage (either Xzar or Imoen). It should work with any wild mage NPC: The spellbook is a "talking" quick-slot item restricted to wild mages. In dialogue (i.e. reading the book) the item's owner can learn the spells. The spells you already know are stored in a local variable, so more than one char can use the book.

Edit:
Even the Spellshaper class works that way. A Wild Mage main char can become a spellshaper spontaneously, but there is a spell in the spell book for everyone else.
Posted by: JOG
« on: January 02, 2008, 02:18:59 AM »

Have you got any contact with polish translator? He made good job, but I found some minor things to fix-tweak. :-)

I don't want to let out his email adress without his consent. But I'll contact him and ask him to look here.
Posted by: Sayyar
« on: December 29, 2007, 11:10:21 PM »

Will this mod work with the Xan mod and if so, can you add the new wild spell scrolls into the game?
Posted by: yarpen
« on: December 28, 2007, 03:44:15 AM »

Have you got any contact with polish translator? He made good job, but I found some minor things to fix-tweak. :-)
Posted by: AnnabelleRose
« on: December 27, 2007, 11:15:51 AM »

I am very happy to see an addition to this mod!
Posted by: JOG
« on: December 26, 2007, 04:44:46 AM »

A bit of thread-necromancy, but hey, BG2 is much older!!!

Just updated to v1.5:
  • Added Polish translation
  • Spellshaper: Fixed a Bug where you would get 255 Level 8 spells at 16th level.
  • Spellshaper: Fixed a Bug where you could select the HLA Assasination only with x4 Backstab-Multiplier not with x5 or higher.
  • Fixed an inconsistency with Rhialto's Spellbook: When not learned at level 17 or 18, Wildfire would vanish from the book 'till you reached 20th level.
  • Fixed a problem with a Spellshaper and the spell Rhialto's Marvelous Reincarnation.

http://home.tiscali.de/jo.ge/bg/shaper.htm

Posted by: Alladan
« on: June 28, 2006, 04:21:19 PM »

I just wanted to post a few things I encountered while trying your mod. (Thanks for making it, by the way. Wild Mages might finally become playable now). Anyway, there seems to be an incompatibility with G3Tweaks-v18:ExpandedDualClassOptions. At least, my problems went away when I uninstalled it. I started a Wild Mage but I couldn't use any items except staffs. I couldn't read spells, the game said "wrong spell school". And I was just a mage on the character record screen and in kit description. It was as if I had no kit. I looked at a game in Shadow Keeper and the kit field was greyed out, not assigned, and unalterable. Actually, I don't know if the problem was there before I installed your mod. Anyhow, I suppose this is not your problem as much as those guys of G3, but I thought you should know of the apparent incompatibility.
And thanks again for those wonderfully chaotic spells.
Posted by: JOG
« on: February 23, 2006, 12:04:44 PM »

So okay, "ambidextrousity" is bad english; but I'm certainly not the only one using it. Just do a google search ;)

At least I have an excuse ;D

If there is another version I'll change it (you read it only twice in-game anyway).

With the dict.cc comment I meant to ask if the word is really that ambiguous; I already had some funny experience with the reactions to the title of my Morrowind Mod "Booty Island" (which is all about pirates...)
Posted by: Chiz
« on: February 23, 2006, 11:33:42 AM »

Seconded. I only bother to reply since you mentioned the old exile games, showing that you have taste. Even so, in exile they didn't say ambidextrousity.
Posted by: Aran
« on: February 23, 2006, 11:11:53 AM »

"Ambidextrous" is an adjective, meaning "possessing dexterity with both" (again, with the connotation being of hands.) "Ambidexterity" is the noun form of the same word. "Ambidextrousity" is a malformed adjective form of ambidexterity. It's not real.
Posted by: JOG
« on: February 23, 2006, 09:35:10 AM »

I haven't had a chance to try this yet, but it looks interesting. A couple of nitpicks after reading your PDFs:

- The Spellshaper kit entry mentions that at level 45, the duration of the Weaveshear ability increases to 15 rounds. I must mention that BGII: ToB can't handle levels past 40 to my knowledge. (Hey, if you found some way to make it work, I'd be interested in seeing it.)

I have this old level 50 mod from TeamBG-days: http://home.tiscali.de/jo.ge/bg/dl\BG2_lvl50.exe
I always have it installed, but I don't think I ever had a char with level 40+


Quote
- The "Ambidextrousity" ability name isn't a word. I believe the word you're looking for is ambidexterity - that is, "to have dexterity with both" (in reference to hands).

Hm... well, I'm no native english speaker, but as I understand it, ambidextrousity is a synonym for ambidexterity, maybe a bit more old-fashioned and maybe used because it rhymes with "virtuousity"

The word is used in some computer games (Jagged Alliance 2, the old Exile games, Dune Mud) for chars that are skilled with both hands, and I read it in real-life when someone described the skills of guitar-players like yngwie malmsteen that play the guitar using both hands.

Also, dict.cc gives me 3 different translations for ambidextrous: "two handed", "sly/sneaky/scheming/duplicitous" and "bisexual" :)