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Topic Summary

Posted by: jastey
« on: June 24, 2008, 02:18:45 PM »

I understand now.
Cool. Don't worry, all of us started somewhere at some point.
Posted by: cmorgan
« on: June 24, 2008, 01:38:18 PM »

I have the power to delete history? Cool. I never knew a suggestion of some starting points had so much power. Bene legere saecla vincere. To be clear, I suggest beginners start with second-generation tutorials rather than original posts, then graduate to post searches on relevant topics. I do not recommend Weimer's materials as they have been subsumed into modern modding tutorials (and some of the stuff he does has been replaced with more non-destructive ways of working through the bigg's changes to WeiDU).

Back on topic, if you stick just to PPG tutorials (since it is JCompton's house here), Phobossus, the following are available as relatively comprehensive approaches to tutorials, with enough depth to get you into understanding what is going on. I started ith Blue's, then went to Ghreyfain's, then bugged Grim Squeaker until he finally got me onto the right track:

Blue - http://forums.pocketplane.net/index.php/topic,61.0.html - definitely doesn't answer posts much, but this one rocks for beginners and approaches things step by step.

Ghreyfain - http://forums.pocketplane.net/index.php/topic,52.0.html - pretty much no longer around, but the contents are solid and approachable.

Ghreyfain - http://forums.pocketplane.net/index.php/topic,53.0.html - NPC Dialog 101 - follows on to the first.

For google searches, I continue to recommend searches for the above folks. Having worked my way through the first generation posts on all of the big forums while learning myself, there are several posts which Grim Squeaker, berelinde, and Jastey have responded to with basically full length tutorials, broken down with examples and worked through patiently, with follow up. Plus, they still answer questions via PM or post. I would recommend my own help posts, but 1. they are often over-wordy, and 2. I like analogies, so for ESL folks they can be hard to follow (sample [here] ).

The vast majority of the other posters mentioned in this thread are great "I know what my question is so I can search for it" posters - CamDawg, for example, excells at patching and debugging explanations, JCompton at global authorship issues and philosophy/history, SConrad and Nythrun at "deep-code" (PHP_EACH and GET_ARRAY and BIG_FANCY_PATCH_HERE) stuff, Zyraen at truly pushing the boundaries of CHAIN construction, and Theaceface's materials are a good summary (3rd generation) of the posts and materials found all over the place, so are a solid place to start as well. The Bigg is not one to be trifled with - ask only when it is worth his time or (rightly) suffer his wrath (and you have exhaused the documentation). There are lots of other folks who are out there too, but you will get to know them via their back posts and answers. A comprehensive list would be thousands of posters.


Esto perpetue, et sic de ceteris. And good research *starts* with a google search. If it ends there, then we move off of (mis) quoting Latin maxims and begin (correctly) quoting The Princess Bride.
Posted by: Phobossus
« on: June 24, 2008, 12:17:04 PM »

I understand now. I thought that the argument line was for typing commands and after typing one command, Weidu closed. It sounds a bit silly :s I've got it now, thanks for your time (and patience ^^).
Posted by: Qwinn
« on: June 24, 2008, 12:13:49 PM »

Okay.  You don't have to enter "weidu", scroll all the way down to "arguments", and enter something there.

Right at the command prompt.  Right at your

C:\Program Files\BG II - SOA\

(or whatever game you're modding) prompt.  THERE.  You type "weidu myfile.d".  Assuming that you have weidu.exe, myfile.d and dialog.tlk all in that directory, of course.

If you -are- doing that, then show us a screenshot of where you've actually typed it at a prompt, please.

Qwinn
Posted by: Phobossus
« on: June 24, 2008, 12:10:18 PM »

Posted by: Qwinn
« on: June 24, 2008, 11:23:31 AM »

You have your .d in a directory called weidu\weidu?

And from that rather odd error I'm getting the impression you typed the word weidu twice.

Lastly, you probably need to have your dialog.tlk file in the same directory.  I recommend copying the weidu.exe and your .d to your game directory and working with it there.

Qwinn
Posted by: Phobossus
« on: June 24, 2008, 08:59:10 AM »

http://img262.imageshack.us/img262/4554/weidudd9.png

Huh? It looks like I'm still doing something wrong ?
Posted by: Qwinn
« on: June 24, 2008, 08:55:15 AM »

Yes.  Issue the command as I described from a dos command box.

Qwinn
Posted by: Phobossus
« on: June 24, 2008, 08:36:51 AM »

Double-clicking .. damn, sorry I'm new to any modding programs, rules etc >.> So I am supposed to open it in cmd?
Posted by: jastey*
« on: June 24, 2008, 08:33:38 AM »

Are you sure you are operating WeiDU from inside a command window that adresses the folder WeiDU is in, not by double-clicking WeiDU itself?
Posted by: Phobossus
« on: June 24, 2008, 08:29:08 AM »

No matter what command I type (I can type nothing), every time I press enter it exits.
Posted by: Kulyok
« on: June 24, 2008, 07:36:33 AM »

That may be because of the directory shift. I usually open Windows Commander(Total Commander), make sure that both .d file and weidu.exe are in the same directory, make sure that this directory is chosen, then type
weidu myfile.d
Posted by: Phobossus
« on: June 24, 2008, 07:26:13 AM »

I tried doing the same, but after typing a command I press enter in order to confirm it. Then it shuts down. The way you are doing is much easier and faster.
Posted by: Qwinn
« on: June 24, 2008, 06:54:41 AM »

Erm, actually, I've never needed to use a .tp2 to turn a .d into a .dlg, or vice versa.

I've always been able to just issue weidu at the command prompt, followed by the full filename.

Example:  I have a dialogue named dable.dlg.  At the command prompt, I type:

weidu dable.dlg

This creates a dable.d in the same directory.  If I want to make changes and then recompile it back into a .dlg, I type:

weidu dable.d

Am I missing something about the initial request that requires using a .tp2?

Qwinn
Posted by: Grim Squeaker
« on: June 24, 2008, 05:03:51 AM »

Quote
Good tutorials - here at PPG, Blue's Road to Banter. Theaceface's NPC Guide also is out there on several sites, and lots of back posts detailing this out with a quick google search - look for Grim Squeaker, berelinde, and Jastey as posters who have a bunch of easy-to-follow "help me" posts already scattered about PPG, G3, SHS, CoM, and such, and a gentle approach to new folks.

And thus, thousands of posts by jcompton, Andyr, SConrad, CamDawg, Ghreyfain, Bons, and someone called Weimer were swept to oblivion with one dashing gesture. Sic transit gloria mundi.

But somehow mine survive.  Weird.