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Topic Summary

Posted by: Taimon
« on: June 23, 2008, 09:57:29 AM »

You can use any text editor to code your .d files.
But I suggest using some editor with syntax highlighting rather than notepad.
(Please don't ask me on advice for a decent text editor, find your own.)

D is only the language that WeiDU uses to create DLG files for the infinity engine. Read the start of the WeiDU readme for more info.
Posted by: Phobossus
« on: June 23, 2008, 09:38:59 AM »

One more question - What does "I coded my dialogue straight in .d." mean ? How to code a dialogue made in notepad?
Posted by: Taimon
« on: June 23, 2008, 09:34:37 AM »

Nevermind. This "update value" action is not really intuitive. I remember falling for this myself some time ago.
Posted by: Phobossus
« on: June 23, 2008, 09:28:56 AM »

Omg Im so stupid, I've forgotten to "update value" after choosing message type. Sorry for bothering you :S I'm going to work some and if I find any real problems I'll post there.
Posted by: Phobossus
« on: June 23, 2008, 09:25:34 AM »

I make mods for my own entertainment, but now that I am reading "Writing dialogue in .d for REAL beginners" it seems to be easier than NI. (When my dialogue is done, how shall I save it and make usable? I'm using notepad)

Well I'm sure the strings I made are in the tlk. file, but they just do not appear in game - dunno why. I'll check type seven, who knows if it makes any difference, but I doubt.
Posted by: Taimon
« on: June 23, 2008, 09:08:44 AM »

Can't replicate.
I added a new string and changed Jaheiras Name to that StrRef. Worked fine even with your polish tlk.
New strings are added at the end of the tlk so you can check, if the string is actually in the tlk.

Tools --> String Ref --> Edit --> Add --> (I've written message) --> (choosen type - standard message (3) --> Save
I guess you meant Edit --> Dialog.tlk.  By the way, for BG2 you should probably use type 7, but I checked with type 3 nevertheless.

Quote
WeiDU does not seem to be easy, at least for me. I might try some tutorials, but NI is still the most comfortable option (in my opinion)
Better get familiar with WeiDU, if you want to share your modifications.
Posted by: Phobossus
« on: June 23, 2008, 08:13:19 AM »

Tools --> String Ref --> Edit --> Add --> (I've written message) --> (choosen type - standard message (3) --> Save

Nope, it's just the strings I make do not show, the rest that already excisted in game are on it's place without any changes.


WeiDU does not seem to be easy, at least for me. I might try some tutorials, but NI is still the most comfortable option (in my opinion)
Posted by: Taimon
« on: June 23, 2008, 06:29:22 AM »

How did you add that string? (Try to be more detailed.)
Or is every other string gone as well?

And generally, I suggest you use WeiDU for dialogue modding.
Posted by: Phobossus
« on: June 23, 2008, 03:28:46 AM »

I just wanted to use my string in game, but the text doesn't show.
I expected to see them, huh? ^^

http://img299.imageshack.us/img299/8268/slytheio9.png

This not happen only to dialogues, the same is with creature names, item descirptions etc.


Posted by: Taimon
« on: June 22, 2008, 05:21:17 PM »

Don't know what you mean. You'll have to provide some more info about what you did and what you expected.
Posted by: Phobossus
« on: June 22, 2008, 04:50:18 PM »

I found that when I make new string it does not appear in game, I mean there is a blank pool instead.
Posted by: Taimon
« on: June 19, 2008, 09:33:16 AM »

Look around in the forums, most of them have a tutorials section.
Posted by: Phobossus
« on: June 19, 2008, 08:58:04 AM »

By the way, do u know any good dialogue and script making tutorials?
Posted by: Phobossus
« on: June 18, 2008, 12:46:39 PM »

It works. Thank you very much, I thought I'd never have it fixed  :)
Posted by: Taimon
« on: June 18, 2008, 12:15:30 AM »

If you can compile java stuff on your own, download the NI beta from sourceforge and edit infinity/util/Filewriter.java. Change the "ISO-8859-1" in line 50 to "windows-1250", and build the jar file.

Otherwise, you'll have to wait for me, making that tlk charset option.

/Edit: Okay, try downloading my current private build. (based on devSins changes to 1.33b19)
Go to options and change TLK charset to "windows-1250" or "iso-8859-2". (back up your stuff before editing anything)
There might be some other changes and I currently can't remember if this requires java v1.6 or not. Source is included.
I won't give any support on this.