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Topic Summary

Posted by: Rodman49
« on: May 08, 2011, 09:18:52 PM »

Man, I cannot believe this thread has 22,000 views.  Anyway I won't be doing another round of reviews until August 2011 at the earliest.  I'm assigned halfway across the country and don't have my BG discs with me (epic failure).
Posted by: Karmapowered_
« on: April 23, 2011, 08:27:36 PM »

Thank you very much for your time in writing these useful reviews.

Among those that I had the chance to try so far, my own favorite are :

  • Imoen's Romance (well, yes, I realize some people will object to its very existence, but there is more than just a gaudy "romance me yes/no?" to it, and I am rather picky!)
  • Kelsey (really great mod, blends perfectly in the game)
  • Sarah (great mod too, outstanding voice acting, just wish there was even more to it)
  • Keto
  • Fade

I have tried other mods (Saerileth, Tsujatah, Angelo, Xan), but didn't like them as much.
Posted by: Reverendratbastard
« on: January 22, 2011, 06:38:22 AM »

Alright starting two more mods - the Kim NPC Mod (translated French mod) and the Tyris Flare one from Gibberlings 3.

  and how's that going?  ;)
 
  i have to admit: the tyris idea holds some appeal, even if only because golden axe was one of the last arcade games i ever played [obsessively every payday]...
Posted by: Rodman49
« on: March 26, 2010, 04:04:02 AM »

Alright starting two more mods - the Kim NPC Mod (translated French mod) and the Tyris Flare one from Gibberlings 3.
Posted by: Rodman49
« on: June 13, 2009, 02:53:41 AM »

Another one knocked out, will probably be the last mod I review until sometime in July/August.
Posted by: Rodman49
« on: June 07, 2009, 06:36:34 AM »

Well, I have to say I'm not quite done yet but Keto measured up well from a technical standpoint.  Fade has been a much more compelling character but has significant integration problems.


*spoiler*
Keto's character starts out as such a lame ass bard.  I mean, what the hell is your average Jane doing with a Child of Bhaal, Drow, Red Wizards, etc.  I always thought her character was pretty much useless and only redeeming quality was her joining dialogue.  She gave almost no help to the party the entire game except for blocking pathfinding and requiring heals.  I was pleasantly surprised when she completely tanked her bard competition and then she said something to the effect of "I came to you as nothing and I leave you as nothing."  Amazing, she even said she was sorry for slowing down my destiny!  Her "ending" right there made the mod for me, I was so surprised her adventure ended in that fashion rather than a happy-go lucky one!  Best part of it was that she wasn't a true adventurer and had no business being in a BG2 party.  Getting the ending she deserved - incredible.
Posted by: Kulyok
« on: May 27, 2009, 02:58:06 AM »

Fade's author is back, so it might be worth it to wait for Fade ToB. :) Then again, you can always do an SoA run and return to an old save afterwards.
Posted by: Rodman49
« on: May 27, 2009, 02:49:54 AM »

Another year since I've played BG2 and I still haven't found a better RPG than BG2, so I'm going to run through with Keto and Fade this time around.
Posted by: Rodman49
« on: March 17, 2008, 11:29:48 AM »

Oh, gods, no, I don't think I did anything on Kivan for 2 years or so. Though someone wants to voice him, and I might have to dust it off one of these days, to add the voice (hopefully better than Jozzy's). I was mostly working on IWD2NPC since we last spoke, a couple of NWN2 mini-mods, Bishop's Romance for NWN2-OC, and currently working on A Deathstalker, a sort of evil POV BG1 prequel short-story mod in NWN2. NWN2 is my weapon of choice nowadays. :)

Ah, NWN2, opened up so great to let me down so far with the ending.  I would play mods for it, but alas, I could not bring myself pay for the game . . .
Posted by: Ashara
« on: March 17, 2008, 09:46:52 AM »

Oh, gods, no, I don't think I did anything on Kivan for 2 years or so. Though someone wants to voice him, and I might have to dust it off one of these days, to add the voice (hopefully better than Jozzy's). I was mostly working on IWD2NPC since we last spoke, a couple of NWN2 mini-mods, Bishop's Romance for NWN2-OC, and currently working on A Deathstalker, a sort of evil POV BG1 prequel short-story mod in NWN2. NWN2 is my weapon of choice nowadays. :)
Posted by: Rodman49
« on: March 17, 2008, 07:25:25 AM »

I am sorry that you did not find it a good solution, but that's the rationale. Anyway, I really don't want to turn it into an argument, I can't see how anything can be right or wrong here. In general I agree with you that mucho text is no good, and, as I said, am trying to express what's important to me with different means wherever possible. I just don't think that IE action list or cutscening always offers necessary means to convey fine emotional and drammatic touches.

That's cool, I'm not trying to start an argument, the mod presentation overall is still pretty good.  Any other projects you working on at the moment?  Or you still expanding Kivan?
Posted by: Ashara
« on: March 17, 2008, 01:33:30 AM »

Quote
But action C makes Kivan so much more badass. 


It would also make him a Fallen Ranger, because he does not know Marduf and has no proof of his crimes. In both Tazok's and Viconia's case Kivan has the proof of the crimes the two had commited, hence he is willing to desecrate a body in the first case, and shoot Viconia should the player hesitate in the second (she deserves death, but a quick one). See, if I were doing it in NWN2, I would have put the camera on Kivan, shown him frown momentarily (without any extra texts), and then moved it back to Marduf and PC. This way he is present, PC knows that she is observed, but Kivan does not have to speak - and making Kivan to be present and relevant without him breaking into too many monologues, 'cause he is as he noted cast as a 'silent' type character. I don't have a good way to do this in IE, so I did use the paranthesis in this particular case. I am sorry that you did not find it a good solution, but that's the rationale. Anyway, I really don't want to turn it into an argument, I can't see how anything can be right or wrong here. In general I agree with you that mucho text is no good, and, as I said, am trying to express what's important to me with different means wherever possible. I just don't think that IE action list or cutscening always offers necessary means to convey fine emotional and drammatic touches.
Posted by: Rodman49
« on: March 16, 2008, 07:11:12 PM »

Well, it amazes me you were able to play Saerileth for more then twenty minutes. It's not so much the idea behind Saerileth that bugs me,
it's the voice acting. I don't know why but I really, really can't stand it. What's the use in playing a mod when you are forced to mute it?

Of course, some people will probably have an alergic reaction when they hear my voice in a mod, but still.

It's the god forsaken volume.  She's so much louder than everyone else, still it's way better than the Yasraena mod.  Remember the golden rule to voice acting.  No voice acting > Bad voice acting.  Also great music instead of voice acting is about is good, the Kivan mod has like the perfect sound clips for his dialogues.
Posted by: Rodman49
« on: March 16, 2008, 07:08:06 PM »

Option A and B break the dynamic of the exchange and the tension building imo. C completely changes the intent of the scene (Kivan disagrees but uses wis score to assess the situation and keeps his impulses under control), and has the potential to take the descision from the player + break Kiv's alignment that is still 'good'. In version D, while it's cool, there is NO way of knowing who is in the party, and scripting it so any one of the BioWARE NPCs has the chance to tell him to relax is more difficult. At any rate, I can see why people would be wanting to replace every action with cutscene action or dialogue, and, yes, I am trying to eliminate the action texts much, but sometimes it feels right to me. Though I totally have no problems with people disagreeing.

But action C makes Kivan so much more badass.  I mean let's look at what else he does:

1.  Cut out a vanquished enemy's heart  :D
2.  Have an awesome cloak  :D

If you could just add . . .

3.  Called shot enemy Ogre Mage in the head  :D

That would be epic.  Or you could not, your call and your character, I was just expecting something awesome in that scene and didn't find it.  I didn't dock too many points for it (not that you should care if I did, considering you should always make mods for yourself and the audience second).  BTW, A Song of Ice and Fire is like the best book series ever.
Posted by: gertjanvh
« on: March 16, 2008, 07:06:26 PM »

Well, it amazes me you were able to play Saerileth for more then twenty minutes. It's not so much the idea behind Saerileth that bugs me,
it's the voice acting. I don't know why but I really, really can't stand it. What's the use in playing a mod when you are forced to mute it?

Of course, some people will probably have an allergic reaction when they hear my voice in a mod, but still.