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Topic Summary

Posted by: Kulyok
« on: October 15, 2007, 09:05:02 AM »

I'd download that. :)
Posted by: Miloch
« on: October 15, 2007, 08:41:31 AM »

Right.  And it has other unresolved issues.  The second link is for the soundsets.  As for the avatars... sounds like a modding opportunity.
Code: [Select]
ACTION_IF FILE_EXISTS_IN_GAME ~FW0100.ARE~ THEN BEGIN //Tutu
  OUTER_SPRINT ~tsu~ ~_~ //assigns Tutu underscore
END ELSE BEGIN //non-Tutu
  OUTER_SPRINT ~tsu~ ~~ //no underscore otherwise
END

COPY_EXISTING ~%tsu%imoen.cre~ ~override~
              ~%tsu%imoen2.cre~ ~override~
              ~%tsu%imoen4.cre~ ~override~
              ~%tsu%imoen6.cre~ ~override~
  WRITE_BYTE 0x2c 99 //Metal color (dark gold, was 25 dark pure gold)
  WRITE_BYTE 0x2d 50 //Minor color (dark yellow, was 61 lavender)
  WRITE_BYTE 0x2e 66 //Major color (faded black, was 45 dark purple)
  WRITE_BYTE 0x2f 12 //Skin color (light carnation pink, was 13 light pinkish silver)
  WRITE_BYTE 0x30 21 //Leather color (dark iron gray, was 23 light copper)
  WRITE_BYTE 0x31 27 //Armor color (gray, was 22 dark brown)
  WRITE_BYTE 0x32 111 //Hair color (burnt sienna, was 4 auburn)
BUT_ONLY_IF_IT_CHANGES
And so on.  More tedious looking up of values than actual coding.
Posted by: Kulyok
« on: October 15, 2007, 05:04:30 AM »

From the readme, it seems that this mod only changes characters' portraits - it leaves soundsets\avatars untouched.
Posted by: Miloch
« on: October 15, 2007, 04:51:06 AM »

You've heard of this mod, right?  You could probably use the Baldur's Gate II Sound Sets from SP too.
Posted by: Kulyok
« on: August 12, 2007, 06:34:06 AM »

It gets to me that Imoen has orange hair in BG1, but pink hair in BG2. I also prefer her BG2 soundset to BG1 one by far. Same goes for Edwin. BG1 NPC Project provides BG2 portraits, but - maybe there's a mini-mod somewhere which provides the rest for Edwin, Imoen, Minsc, Viconia, Jaheira?

Or vice versa, really: it might be that someone would like to have BG1 soundsets/BG1 colors in BG2.