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Topic Summary

Posted by: Miloch
« on: January 18, 2007, 12:37:10 AM »

I don't think you can do that either.  I glanced over the tp2 and it seems it copies over every standard weapon in the game and wipes out the usability requirements.

You might pose the question differently on the G3 mod Q&A forum.  There was a post a while back that had the code necessary to implement a tweak allowing certain weapons (like swords for cleric-rangers) but I can't find it again.  As I recall though, it was fairly easy code (easier than, say, modding something like Ashes of Embers to be class-specific).
Posted by: berelinde
« on: January 17, 2007, 05:15:27 PM »

Just because it will let you select any proficiencies you are eligible to use does not mean that you are compelled to do so.

I don't actually think you can comment out the non-cleric parts, although I can't say that with certainty, as I haven't looked at the tp2.
Posted by: Demivrgvs
« on: January 17, 2007, 02:46:05 PM »

What do i have to "remove" via /*...*/ from the tp2 to make sure only clerics are affected by the mod? Is it possible? I don't want to remove all the restriction but only those referred to the cleric's classes...