Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What color is grass?:
What is the seventh word in this sentence?:
What is five minus two (use the full word)?:

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Andyr
« on: October 26, 2006, 11:00:56 AM »

Well, I've had occassional email contact but I don't know how "about" she is.
Posted by: Grim Squeaker
« on: October 26, 2006, 02:57:43 AM »

It's something we could look at, yes. :) Currently Cliffette is recoding the Minsc/Boo component, so when that's done I might make a few more minor changes such as this one before release.

Cliffette is about!?  Sneaky, tricksy cliffey...
Posted by: Bex
« on: October 25, 2006, 10:12:36 PM »

They do use them with Virtue installed, incidentally.
Posted by: cmorgan
« on: October 25, 2006, 07:07:14 PM »

code is done and available for adapting from Th BG1 NPC Project .tp2, courtesy of CamDawg and Domi!
Posted by: Andyr
« on: October 25, 2006, 06:50:29 PM »

It's something we could look at, yes. :) Currently Cliffette is recoding the Minsc/Boo component, so when that's done I might make a few more minor changes such as this one before release.
Posted by: Doune
« on: October 25, 2006, 02:39:18 PM »

First, let me apologize for possibly laying even more work on your doorstep, but I think this would a nice addition to UB:

In this thread on G3 poster Luiz reveals that BG2's neutral-aligned NPCs never give their happy interjections (for which sound files apparently exist) regarding the party's reputation due to the HAPPY.2DA not containing any such instructions.


Perhaps this oversight could be redressed with another UB component?


Thanks,

Folkert