Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What color is grass?:
What is the seventh word in this sentence?:
What is five minus two (use the full word)?:

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: WizWom
« on: September 09, 2006, 01:03:38 PM »

New version up (0.1).  Mainly scripting enhancements, including not letting anyone else keep his Bracers.

I'm working on making a BG1 quest for him; I think it will involve an Orc Village.  these will not be the super Orcs Firkragg somehow bred, but your normal, 1HD Orcs.  Just, like, well, hundreds of them.
Posted by: berelinde
« on: September 03, 2006, 11:06:24 PM »

I applaud the creation of your webpage, and the convenience of reading the readme prior to downloading.

I realize you will flesh this out more as time and inclination allows.

Well done!
Posted by: WizWom
« on: September 03, 2006, 07:23:26 PM »

I've updated my mod, got at least one banter with each Bioware NPC, and some scripting tricks.

TheWizard set me up a webpage, too:
http://www.iegmc.org/~wizwom

And I set up my verizon web page to host it, too.
http://wizwom.is-a-geek.net/BGMods
(at least until it bloats beyond 10 MB. it's only 1.5 MB now.)

I wonder how much of a romance a BG1 NPC really needs.
Posted by: Andyr
« on: August 29, 2006, 12:08:11 PM »

Er, no, I was thinking that if my NPC left because of unhappiness, he'd get together a team to help stop both Sarevok and <CHARNAME>, or die trying.  I very well may decide that neither is redeemable.  It would be a very Jonathan thing to do.

Mur'Neth does something similar to this: if you recruit him but he then leaves due to you being insufficiently impressed by his religious fervour, he returns later with some more faithful allies and tried to kill you.
Posted by: WizWom
« on: August 28, 2006, 09:44:31 PM »

Er, no, I was thinking that if my NPC left because of unhappiness, he'd get together a team to help stop both Sarevok and <CHARNAME>, or die trying.  I very well may decide that neither is redeemable.  It would be a very Jonathan thing to do.

I decided not to Kit Jonatahn; the only kit I would have considered would be a Swashbuckler, and with his Bracers, that would have been a bit over the top.  I don't think he needs to be able to be AC-20 at the end of ToB.

As for others complaining about my Pic or the voice or whatever - eh, I've got a thick skin.  heh, it would be hard for them to come up with something I have not already heard.
Posted by: jester
« on: August 28, 2006, 09:26:19 PM »

Quote
If I thought <CHARNAME> was evil enough, I might even try to form up a group to oppose them.  It will be interesting to see.
So YourNPC can start his own game? I always wanted Sarevok to win. George Hearst gets away with everything in Deadwood. Why should Baldurs Gate be so different? Oh, evil as in 'bad guy' you mean? Sadly if the games lacks anything it is the evil option, but I don't think an NPC mod will cover it.

@FMTs: Kit discussions are basically useless, but I need a really good reason to take a dualclass as their levelling is gruesome at best. Tripleclasses are a royal pain and a FMT is like a swiss army knive and a leatherman tool and a set of pliers and a couple of other nifty tools all packed into one. So a lot of redundancy in my book, but its all about personal preferences I guess. I either go it alone with all my shortfalls or I need a group of people to do different things.

BTW Using anything personal in connection with your NPC mod (like name, looks, voice, same dragon rape background etc..) may lead to substantial personal pain when others relentlessly trumpet their disgust for a certain design choices, poor writing or lack of roleplay options or even voice reasonable concerns in a way that is open to misunderstanding. Consider yourself warned in that respect.

EDIT: typo
Posted by: WizWom
« on: August 28, 2006, 08:45:05 PM »

Well, now, the WeiDU code is GPL open source; should I have a hankering to remove this limitation, or make it understand about characters that must be quoted to various operating systems, well, then I would do so.  Where The Bigg thought it correct or not, if I did not break any other functionality, he'd have to take it in stride.

But I've other fish to fry, it does not interest me enough.  I spent today verifying a problem existed, and changing over.  Fixing it might take all week.  By the end of the week, I can probably have my BG1 banters done, and a good portion of the interjections.
Posted by: jcompton
« on: August 28, 2006, 08:39:31 PM »

And sometimes it is easier to deal with a limitation of someone else's code than to bother setting them straight.

Setting straight, eh?

You're new around these parts, but soon enough you'll learn that sometimes the Great God Weimer does say upon the huddled masses "Don't Do That" and lo, That is Not Done, and the people go on to be fruitful and multiply and are better for Not Having Done what they Should Not Do*.

* - Note: May not apply to WeiNGINE functionality debates.
Posted by: WizWom
« on: August 28, 2006, 07:55:48 PM »

Heh, It was just I wanted to know why, and "Because I said so" wasn't cutting the mustard.

I did find out why.  It helps to RTFS - and know what it means.

'taint nothin' new under 'da sun - so said Old Solomon.

Every computer language is just  a translation of a turing machine; every computer a finite turing machine.  All languages, programming styles and such are merely a way to work with that.  And sometimes it is easier to deal with a limitation of someone else's code than to bother setting them straight.

One time, I was working with Proxy server logs, of about 400 MB a day; I ran 'em though with a buffer declared in a local variable in C (which, you may not know, is declared on the stack, then the stack pointer is backup past it when done).  Well, to my surprise the darn thing abended after a variable time, depending on the file.  Looking though the core dump, i saw the stack varibles were leaving crud.  A compiler error, of only a few bytes for each call, but too much.  So, I switched to a static buffer, took the security risk, and got the job done.  The company was still using that code, modified a little, last time i checked, in '05 - some 8 years after I did it.

The point I'm making is I COULD have worked with HP to get the HPUX version 9 compiler fixed; I did send them the code which compiled to the stack failure, but that would have been the slow way to fix it.  If I had the sopurce (for instance, if I was using gnucc) I might have fixed the compiler, instead.

So, really, the fast way to get a mod working and get on to what i want to do - which is have Jonathan Chat with Imoen about theiving and magic (perhaps some dialogs indicating tutoring?)  - interact with Minsc and Boo about insanity - chat with Ajantis, Coran, even Edwin, Xvar, Montaron and Eldoth.  These characters are interesting, and complex, and part of the reason i'm doing this is I wanted to share my imagination of what I would say and do at various situations and times.  And I shan't pull any punches - i don't think I'm going to attack any of the characters, like the Jaheira/Xvar fight, more likely, I'll take my concerns to <CHARNAME>, and if <HISHER> response to them is nt satisfactory, go on about my business.  If I thought <CHARNAME> was evil enough, I might even try to form up a group to oppose them.  It will be interesting to see.
Posted by: jester
« on: August 28, 2006, 06:30:41 PM »

Had to change my prefix, W^ wonked up some slick WeiDU tricks.
I am saddened to hear that another creative mind has been bogged down by narrow-minded bureaucrats.

On the mountains of truth you can never climb in vain: either you will reach a point higher up today, or you will be training your powers so that you will be able to climb higher tomorrow.
Friedrich Nietzsche

I hope you muster the courage to soldier on regardless.
Posted by: WizWom
« on: August 28, 2006, 05:01:50 PM »

Had to change my prefix, W^ wonked up some slick WeiDU tricks.
Posted by: WizWom
« on: August 27, 2006, 10:03:25 PM »

well, I made up his CRE files, WAVs,  the TP2 to patch him in, his custom item, and a custon Mage script.
I made an area script for Feldpost's Inn to place him.  He's back in a corner, and spawns after you rest there.  So you can get him at higher levels if you don't rest there until you make more exp.

http://wizwom.is-a-geek.net/BGMods

Posted by: Andyr
« on: August 27, 2006, 09:40:02 AM »

The Realms don't really have Grey Elves--there's Moon Elves (pale skin, sometimes a blue tinge) often silvery hair) which you may be thinking of. Other races are Sun Elves (more golden), Wild Elves (more brown), Wood Elves (more green) and Sea Elves (more blue/green). Then there's drow, although the other elves don't consider them elven any more.
Posted by: WizWom
« on: August 27, 2006, 07:46:00 AM »

On the Name:
Schattke is NOT elven.  It's not an elven word.  Jonathan does not know what language it came from, nor does he know why his mother chose it instead of her elvish surname.  His mother told him what it meant when he was old enough to understand, but nothing more.

On the Knight:
While all Paladins should be Knights, not all Knights are Paladins.  And, again, Jonathan got the story from his mother, he cannot remember his father at all.

On the Exp in Tutu:
Even with a full party I've gotten up to about 220K.  I played solo and got 1.2 Million XP.  With two characters through most of the game (only bringing a party for the bottom of Durlag's Tower (for the chess game) and against Sarevok, each character ended at 800,000.  The Experience is there, you just have to go and do the stuff.
Posted by: berelinde
« on: August 27, 2006, 07:10:15 AM »

BTW: I've never managed to get anywhere close to 161000 xp in a single game.