Posted by: Andyr
« on: August 25, 2006, 03:57:27 AM »Interesting work. There are apostrophes missing from "don't" in a few places but otherwise it looks ok.
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BEGIN 7SSafa
IF ~Global("7SSafaAttacks","GLOBAL",2)~ SafNotices
SAY ~Who are you? what are you doing here?~ [NOBLW03]
IF ~~ DO ~SetGlobal("7SSafaAttacks","GLOBAL",3)~ GOTO SafMain
END
IF ~~ SafMain
SAY ~Are you actually speaking to me? A commoner? Oh, I think I might faint.~ [NOBLW04]
++ ~Hey! I recognize you, Safana? a surprise to see you here.~ + SafWhiteLie
++ ~Who are you? Are we supposed to know each other?~ + SafWhiteCont
++ ~Goodbye.~ + SafNobles
END
IF ~~ SafWhiteLie
SAY ~I'm not this "Safana" thee speak of, thou must be mistaken my <LADYLORD>.~
IF ~~ GOTO SafWhiteCont
END
IF ~~ SafWhiteCont
SAY ~I am ummm Carsa, Ah...yes, Carsa! With my ahem "little jar" thou shalt not be takin' a peek at that either, don't even ask.~
+ ~CheckStatLT(Player1,10,WIS)
CheckStatLT(Player1,10,INT)~ + ~Okay, nice meeting you Carsa, we are rather busy so we shall bid you a good <DAYNIGHT>.~ + SafNobles
+ ~Gender(Player1,MALE) CheckStatGT(Player1,16,INT)
CheckStatGT(Player1,17,CHR)~ + ~And My name is Drizzt Do'Urden, once of Menzoberranzan and now of Ten Towns.~ + SafDecepts
+ ~Gender(Player1,FEMALE) CheckStatGT(Player1,16,INT)
CheckStatGT(Player1,17,CHR)~ + ~And My name is Catti Brie.~ + SafDecepts
+ ~CheckStatGT(Player1,8,WIS)
CheckStatGT(Player1,15,INT)~ + ~Cease these games. I can see through your simple deception, you are indeed Safana.~ + SafHumours
+ ~CheckStatGT(Player1,9,WIS)~ + ~You will have to try better than that, Carsa's fate was stealed long ago this much I know.~ + SafHumours
++ ~I know this game lady, keep the jar.~ + SafNobles
END
IF ~~ SafNobles
SAY ~Fare thee well, then. I bid you safe travels.~
IF ~~ DO ~EscapeArea()~ EXIT
END
IF ~~ SafDecepts
SAY ~Really? Oh my! this is such an honour, good <SIRMAAM>.~
+ ~Gender(Player1,MALE)~ + ~I'm no more Drizzt than you are Carsa, cease these games Safana, you aren't very good at them.~ + SafHumours
+ ~Gender(Player1,FEMALE)~ + ~I'm no more Catti Brie than you are Carsa, cease these games Safana, you aren't very good at them.~ + SafHumours
END
IF ~~ SafHumours
SAY ~Lost your sense of humour since we last met? Really your so much fun, I should have stuck with Coran.~ [SAFAN22]
++ ~Maybe I could not comprehend your kind of wit.~ + SafShames
++ ~how did you come to be here?~ + SafAmns
END
IF ~~ SafShames
SAY ~What a shame, I was hoping fer.. some witty repartee, but if you insist.~
IF ~~ GOTO SafAmns
END
IF ~~ SafBye
SAY ~(sigh) So be it! if that's the way you want to be, then I guess this is goodbye.~
IF ~~ DO ~EscapeArea()~ EXIT
END
IF ~~ SafAmns
SAY ~I'm here in Athkatla on prearranged business, the rendezvous was to take place at this locale, unfortunately my accomplice never did show up, instead that sentry appeared.~
IF ~~ GOTO SafSentry
END
IF ~~ SafSentry
SAY ~I was adequately prepared, such a predictable turn of events whoever organized this charade shall pay dearly. Now <CHARNAME> perhaps you will answer my previous query Mmm?~
IF ~~ GOTO SafQuery
END
IF ~~ SafQuery
SAY ~Tell me, why are YOU here?~
In tp2...
COPY_EXISTING ~BAMNG02.CRE~ ~override~
WRITE_ASCII 0x280 ~S7guard~
But wouldnt this effect "all guards" with that CRE file in the entire game? unless ive misunderstood the method here.
Quoteor you could replace him with a new creature (with a death variable) by using REPLACE_TEXTUALLY on the .ARE. Then when they have death variables you can control them as you wish...
This sounds best, but how?
or you could replace him with a new creature (with a death variable) by using REPLACE_TEXTUALLY on the .ARE. Then when they have death variables you can control them as you wish...