IWD2 doesn't seem to be installing or working properly in this area. For some reason a lot of the music in the game doesn't start when it's supposed. The title music, first village music, scripted battle music in the first village all worked but generic battle music never starts (complete silence...) and up until last night the first wilderness music (Shaengarne Ford (AR 2000)) didn't work. I've reinstalled 4 times now, trying both recommended (1 gb) and full (1.5 gb) installs with no difference in whether the music is triggered or not. While unpatched, the game crashes almost instantly after loading the first area.
Basically, I'm trying to create a functioning music.2da file for the game so that ALL the music starts at each trigger (whether the trigger is an area or battle, etc.). Before I go any further, essentially
what I'm looking for are the exact proper names for each trigger and its accompanying .mus file.I looked in IWD2's 2da.bif file (in the Data directory) then searched for .mus. There was one list in there for .mus and triggers/areas. I copied that to make a music.2da file (which I place in the Override folder). Keeping only that original .mus list did nothing for the music (although it did slow the game down I found). So I modified the .mus list by deleting all references to .mus files that didn't exist in the Music directory. After I did that, the wilderness music (Shaengarne Ford (AR 2000)) started as soon as I loaded my save game in that area. But the generic battle music still does not start.
Here is my original music.2da file - everything was copied just as it was from the 2da.bif file. Even the references to .mus files that don't exist in the game's music directory. I have
highlighted every thing that I deleted for the revised music.2da file.
"
2DA V1.0
*
0
NO_MUSIC THEME THEME.mus
DEATH DEATH.mus
CHARGEN MXCMENU.mus
BLANK MX0000.mus
CHAPTERS CHAPTER.musMX_1000 MX1000.mus
MX_1100 MX1100.mus
MX_1200 MX1200.mus
MX_2102 MX2102.mus
MX_4101 MX4101.mus
MX_5001 MX5001.mus
MX_5003 MX5003.mus
MX_5101 MX5101.mus
MX_5201 MX5201.mus
MX_6000 MX6000.mus
MX_6050 MX6050.mus
MX_6100 MX6100.mus
MX_6301 MX6301.mus
BATTLE1 B1.mus
BATTLE2 B2.mus
BATTLE3 B3.mus
BATTLE4 B4.mus
BATTLE5 B5.mus
BATTLE6 B6.mus
BATTLE7 B7.mus
BA3101 BA3101.mus
BA5002 BA5002.mus
BA5005 BA5005.mus
BA5102 BA5102.mus
M1 M1.mus
M2 M2.musM7 M7.mus
2DA V1.0
0
"
The music.2da file which I am currently using:
"
2DA V1.0
*
0
THEME THEME.mus
MX_1000 MX1000.mus
MX_1100 MX1100.mus
MX_1200 MX1200.mus
MX_2102 MX2102.mus
MX_4101 MX4101.mus
MX_5001 MX5001.mus
MX_5003 MX5003.mus
MX_5101 MX5101.mus
MX_5201 MX5201.mus
MX_6000 MX6000.mus
MX_6050 MX6050.mus
MX_6100 MX6100.mus
MX_6301 MX6301.mus
BATTLE1 B1.mus
BATTLE2 B2.mus
BATTLE3 B3.mus
BATTLE4 B4.mus
BATTLE5 B5.mus
BATTLE6 B6.mus
BATTLE7 B7.mus
BA3101 BA3101.mus
BA5002 BA5002.mus
BA5005 BA5005.mus
BA5102 BA5102.mus
M7 M7.mus
2DA V1.0
0
"
I tried renaming all the battle trigger names from 'BattleX' to 'BX' and that didn't change anything. If anyone can give me the proper trigger names with accompanying .mus files to point to... I'd be very happy

Playing without fight music stinks

I did find it interesting that IWD2's 2da.bif file has remnants of BG and BG2 inside it (and likely other IE games as well) - lists with character names from those games. That's why I'm guessing that I have to edit the trigger + .mus list.