Posted by: cmorgan
« on: June 10, 2007, 11:21:41 AM »We had the same kind of problem in The BG1 NPC Project - it seemed to happen when a banter or Jfile interaction "stacked up", delaying the firing. We repaired it with a complete recode of the project, moving a good deal of the interactions to Jfile and individual triggers, and tightening up the code for the AtRest dialogues - plenty of good copy/past stuff for you, Bons, if you like