Posted by: Silencer 150
« on: April 11, 2009, 01:58:06 AM »Okay, I FINALLY managed to beat the final battle on Insane difficulty. Here was my strategy. First, my party consisted of:
Me - Anti-Paladin, wielding the Soul Reaver +6 and a normal 2H sword (you'll see why)
Korgan - Wielded the Crom Faeyr, Axe of Unyielding, and Flail of Ages
Valen - I turned her into a vamp/werewolf with her UAI ability
Sarevok - Wielded Gram and Ravager
Viconia - Memorized 5x Harm, several Fallen Devas and Energy Blades
Edwin - Memorized multiple Improved Haste, Project Image, Fallen Planetars, IA, Wish, 4x Chain Contingency, and 12 Abi-Dalzim's.
The one item I abused the hell out of was the Gargoyle Boots, using the recharge trick to put Stoneskin on everyone just in case Mel cast Time Stop and attacked them, but it turns out I didn't need to in the end. Also, your warriors will need to be able to use Hardiness multiple times. Do not pass this skill up!
The opening battle with Irenicus was actually quite easy. Obviously I got Bodhi on my side. While my party beat up the Fallen Solars (I chose not to kill Imoen) my Anti-Paladin attacked Irenicus and his images with the normal 2H sword. The reason for this is that it gets past Protection from Magical Weapons and I still dispel everything else on a hit. (Note that this strategy works on mages throughout the game if you're either an Anti-Paladin or Wizard Slayer.) I kind of had Edwin run and hide for the time being. Once the real Irenicus went down, Imoen returned to normal, said her piece, and left.
Saved the game.
I did the pools in a clockwise order, starting with the upper right. It doesn't really matter which one you start with, and the battles are all incredibly easy (for Ascension that is). If you need to Breach the mariliths, use your Wands of Spell Striking. Right before I drained the lower left pool, I saved and had Edwin use Project Image and Wish to see if I could get it to Rest everyone. Unfortunately, because of the bug with Edwin's amulet, the image couldn't summon the planetars because I'd placed those last (like an idiot) so I had Viconia summon her devas, had Edwin summon some Mordies, and also used the Improved Kitthix figurine. The last bit of preparation I did was to put Stoneskin on everyone and have Valen set 3 Time Traps.
Saved again.
The moment I regained control after the dialogue, Valen's Time Trap went off. Here it helps to tell her not to attack until you order her to, or she'll go after the most powerful enemy, which you do not want. I had her hit Illasera 4 times and Balthazar 5 times (the most you can level drain them before they petrify and shatter) and then switch weapons and weaken them to Near Death. It turns out my plan didn't work so perfectly, because Illasera keeled over on her own for some reason, which drew Mel out.
I had my Anti-Paladin cast True Sight and use his normal 2H sword to hit Sendai, thus removing all her protections and interrupting her Time Stop (very bad if she gets it off, since Mel will slaughter you). While he was finishing off the helpless Sendai, Viconia cast Harm and attacked Yaga, while Korgan (using the Flail) and the Mordies distracted him. NEVER send Bodhi up against Yaga, since his Runehammer will kill her in one hit. Sarevok, Valen, Bodhi, and the devas were busy trying to hit Abazigal, and Edwin was once again stashed some place safe while I used his image to cast spells. Yaga went down easily once Viconia connected, but then Mel summoned her Fallen Devas with bows. I had my left battle group take them out. For some reason Mel dimension doored away, which was a good thing.
Abazigal shattered when Valen (who was using PFMW scrolls) and Bodhi finally drained him. I was surprised to see now that I was alone with Mel. This time, instead of summoning those 20 small demons that all have infallible THAC0 (I really hate those) she summoned just five of them for some reason. Edwin's image kept nuking them with Abi-Dalzim's while I had my warriors pile on, using Hardiness, GWW, and Stoneskin from the boots (just in case). Viconia healed and tossed blades while my one remaining planetar helped hit Mel. She never got a chance to cast Time Stop since she was too busy restoring the Divine Mantle that my Anti-Paladin and his Soul Reaver +6 kept dispelling.
I then made one very stupid mistake. I didn't stop my planetar from casting its spell, because I had no idea what it was up to. It was trying to cast Meteor Swarm on Mel, and it succeeded at the last second when Mel finally collapsed.
Unfortunately, when the Solar appeared and my party was arranged for the final scene of dialogue, the Meteor Swarm roasted Edwin alive since he was standing in the exact wrong spot. It was also hitting Sarevok, but he didn't die. Oh well, I just didn't get to see Edwin's ending. I'm still upset though, because this is the first time I've beaten the final Ascension battle in such good shape, and then Edwin's own planetar kills him in a random fluke.
Me - Anti-Paladin, wielding the Soul Reaver +6 and a normal 2H sword (you'll see why)
Korgan - Wielded the Crom Faeyr, Axe of Unyielding, and Flail of Ages
Valen - I turned her into a vamp/werewolf with her UAI ability
Sarevok - Wielded Gram and Ravager
Viconia - Memorized 5x Harm, several Fallen Devas and Energy Blades
Edwin - Memorized multiple Improved Haste, Project Image, Fallen Planetars, IA, Wish, 4x Chain Contingency, and 12 Abi-Dalzim's.
The one item I abused the hell out of was the Gargoyle Boots, using the recharge trick to put Stoneskin on everyone just in case Mel cast Time Stop and attacked them, but it turns out I didn't need to in the end. Also, your warriors will need to be able to use Hardiness multiple times. Do not pass this skill up!
The opening battle with Irenicus was actually quite easy. Obviously I got Bodhi on my side. While my party beat up the Fallen Solars (I chose not to kill Imoen) my Anti-Paladin attacked Irenicus and his images with the normal 2H sword. The reason for this is that it gets past Protection from Magical Weapons and I still dispel everything else on a hit. (Note that this strategy works on mages throughout the game if you're either an Anti-Paladin or Wizard Slayer.) I kind of had Edwin run and hide for the time being. Once the real Irenicus went down, Imoen returned to normal, said her piece, and left.
Saved the game.
I did the pools in a clockwise order, starting with the upper right. It doesn't really matter which one you start with, and the battles are all incredibly easy (for Ascension that is). If you need to Breach the mariliths, use your Wands of Spell Striking. Right before I drained the lower left pool, I saved and had Edwin use Project Image and Wish to see if I could get it to Rest everyone. Unfortunately, because of the bug with Edwin's amulet, the image couldn't summon the planetars because I'd placed those last (like an idiot) so I had Viconia summon her devas, had Edwin summon some Mordies, and also used the Improved Kitthix figurine. The last bit of preparation I did was to put Stoneskin on everyone and have Valen set 3 Time Traps.
Saved again.
The moment I regained control after the dialogue, Valen's Time Trap went off. Here it helps to tell her not to attack until you order her to, or she'll go after the most powerful enemy, which you do not want. I had her hit Illasera 4 times and Balthazar 5 times (the most you can level drain them before they petrify and shatter) and then switch weapons and weaken them to Near Death. It turns out my plan didn't work so perfectly, because Illasera keeled over on her own for some reason, which drew Mel out.
I had my Anti-Paladin cast True Sight and use his normal 2H sword to hit Sendai, thus removing all her protections and interrupting her Time Stop (very bad if she gets it off, since Mel will slaughter you). While he was finishing off the helpless Sendai, Viconia cast Harm and attacked Yaga, while Korgan (using the Flail) and the Mordies distracted him. NEVER send Bodhi up against Yaga, since his Runehammer will kill her in one hit. Sarevok, Valen, Bodhi, and the devas were busy trying to hit Abazigal, and Edwin was once again stashed some place safe while I used his image to cast spells. Yaga went down easily once Viconia connected, but then Mel summoned her Fallen Devas with bows. I had my left battle group take them out. For some reason Mel dimension doored away, which was a good thing.
Abazigal shattered when Valen (who was using PFMW scrolls) and Bodhi finally drained him. I was surprised to see now that I was alone with Mel. This time, instead of summoning those 20 small demons that all have infallible THAC0 (I really hate those) she summoned just five of them for some reason. Edwin's image kept nuking them with Abi-Dalzim's while I had my warriors pile on, using Hardiness, GWW, and Stoneskin from the boots (just in case). Viconia healed and tossed blades while my one remaining planetar helped hit Mel. She never got a chance to cast Time Stop since she was too busy restoring the Divine Mantle that my Anti-Paladin and his Soul Reaver +6 kept dispelling.
I then made one very stupid mistake. I didn't stop my planetar from casting its spell, because I had no idea what it was up to. It was trying to cast Meteor Swarm on Mel, and it succeeded at the last second when Mel finally collapsed.
Unfortunately, when the Solar appeared and my party was arranged for the final scene of dialogue, the Meteor Swarm roasted Edwin alive since he was standing in the exact wrong spot. It was also hitting Sarevok, but he didn't die. Oh well, I just didn't get to see Edwin's ending. I'm still upset though, because this is the first time I've beaten the final Ascension battle in such good shape, and then Edwin's own planetar kills him in a random fluke.