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Topic Summary

Posted by: Salk
« on: December 17, 2005, 01:53:31 AM »

aigleborgne has helped me with a workaround actually but it doesn't suit me perfectly because it works only for non permanent effects...  :-\

I might have to go for a non permanent effect myself, though I don't like it...
Posted by: Lu
« on: December 16, 2005, 10:09:34 PM »

Quote
Is it possible in some way using NI to set this up ?
   I've never tried NI myself, but by what I've heard about it, NI won't help you solve the problem (if I understand the problem correctly, of course)
Posted by: Salk
« on: December 16, 2005, 01:04:26 AM »

I have a similar problem  :D

I am adding an effect to a weapon that takes 1 point Constitution on successfull hit (and failed saving throw) but I would not want this to be cumulative.

Is it possible in some way using NI to set this up ? Thanks!

I have another issue: I don't know why the icon of disease remains after it's been cured...Any idea how it can be removed from the portrait ?

Posted by: aigleborgne
« on: December 15, 2005, 04:29:54 AM »

Hello,

Here is the problem:
I want to setup a non-cumulative effect (on a spell or item)

Basically, it is cumulative. Suppose I set this effect: -2 Thac0 and effect is apply 3 times, target will get -6 thac0
Generally, those effects should not be cumulative.

I have found a solution, but it has its drawback:
I program the effect in its own spell. Then, the spell or item cast the (effect) spell, with a protection from spell, based on duration of the effect

This works well, but it need quite some work for each effect.
Furthermore, if the effect is dispelled, it won't be applied before the end duration of the spell

Also, we see "Cast: target" everytime the spell is launched. This is unwanted for cosmetic reason.
Is there a way to hide this line? I dunno...