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Topic Summary

Posted by: Salk
« on: December 04, 2005, 01:50:55 AM »

Another time then, maybe!  ;)
Posted by: Echon
« on: December 03, 2005, 03:16:42 PM »

Thanks, but no thanks.

-Echon
Posted by: Salk
« on: December 03, 2005, 02:27:29 PM »

Echon lives in Denmark and I live in Sweden... ;D
He's welcome to come and visit any time he likes  ;)
Celebrating the New Year together here would be nice!
By the way, thanks Borsook for supporting me about that... :P
Posted by: Borsook
« on: December 03, 2005, 06:16:09 AM »

???

-Echon
Why the suprise? He just asked you for a party...
Posted by: Echon
« on: December 03, 2005, 05:37:12 AM »

 ???

-Echon
Posted by: Salk
« on: December 03, 2005, 04:19:38 AM »

Thanks for your answers!

Echon, I would like to have you as guest for New Year's day! We don't live that far...  ;D

UPDATE: I wrote "like" instead of "live" before...That may have confused you!  ::)

Posted by: Borsook
« on: December 02, 2005, 02:19:20 PM »

The fact that the mod uses Weidu gives it a possibility of being more compatible. But it doesn't mean it has to be so. Some mods just use weidu as a installer but in fact work in a "good ol' overwrite way"
Posted by: Echon
« on: December 02, 2005, 01:20:38 PM »

For some reason a few of the STOs in this mod are copied over without patching any strings which results in what you have experienced.

-Echon
Posted by: Salk
« on: December 02, 2005, 12:53:01 PM »

Hello!

Out of curiosity I have this question.

I have installed Dudleyville's Dialog.tlk which overwrites the one set by Baldurdash Text Game Update.

In Candlekeep I go to temple of Oghma and it says correctly "Temple of Oghma"

I install then a WeiDu Mod for Baldur's Gate (The Vault version 4.0).

I go to the same temple and now it says "Uh oh", obviously using the wrong string. There might be many other places where some wrong text will be displayed. I didn't venture far.

Now my question is: aren't WeiDu mods supposed to never screw up the Dialog.tlk ?

Thanks!