Echon lives in Denmark and I live in Sweden... He's welcome to come and visit any time he likes Celebrating the New Year together here would be nice! By the way, thanks Borsook for supporting me about that...
The fact that the mod uses Weidu gives it a possibility of being more compatible. But it doesn't mean it has to be so. Some mods just use weidu as a installer but in fact work in a "good ol' overwrite way"
I have installed Dudleyville's Dialog.tlk which overwrites the one set by Baldurdash Text Game Update.
In Candlekeep I go to temple of Oghma and it says correctly "Temple of Oghma"
I install then a WeiDu Mod for Baldur's Gate (The Vault version 4.0).
I go to the same temple and now it says "Uh oh", obviously using the wrong string. There might be many other places where some wrong text will be displayed. I didn't venture far.
Now my question is: aren't WeiDu mods supposed to never screw up the Dialog.tlk ?