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Topic Summary

Posted by: jester
« on: November 10, 2005, 03:41:35 AM »

@ And that was the *only* NPC available forever and ever and ever.

key>key>(Deionarra)>leave Morgue>enter Smoldering Corpse>get Dak'kon

That accounts for not even 2% of my game. ;)

Nordom is hard to get, but everybody else just happens to simply stand in your way at the right time.

Nice article, but they would be preaching to converted in my case anyway. ::)
Posted by: Borsook
« on: November 02, 2005, 12:53:03 AM »

I liked almost all of the NPCs, especially Morte (I enjoy lecherousness :))
Please help yourself to a cookie.
Posted by: Evaine Dian
« on: November 01, 2005, 12:53:08 PM »

I liked almost all of the NPCs, especially Morte, Annah and Grace. I wanted to know more about them, but unfortunately, they had less banters than I had hoped for.
The same goes for the Nameless One. I got really excited everytime I found a "new" piece of his memory, but I was rather disappointed about the ending of the story, I wanted to hear more about him.
Posted by: Borsook
« on: November 01, 2005, 11:22:51 AM »

Quote
yes, but this all means that the game's characters and the way they're envisioned does not appeal to you Domi, not that it's badly written or designed when compared to other RPGs.

I did not like the writing. Morte's dialogues were a continous stream of lecherous suggestions regarding the female zombies, which were not even funny, just disgusting; and the dialogue with the amazing flying woman was flat and incredibly cliche in its style, and that was especially irritating after all those promises of the GREAT NON-CLICHE GAME! The rest of the dialogues were simply well, nothing special? There was no elegance, subtelty and smartness that I have expected from the over-exaggerated praise that the game recieved. Just some... lingo.
Oh. Morte did make me laugh actually. And sometimes non-cliche games have to play with cliches ;) but I see you really don't like it, no point convincing you then, anyway I still say it's nice that a popular game portal features an article about and old IE game, whatever it's merits, don't you agree?
Posted by: Ashara
« on: November 01, 2005, 09:23:42 AM »

Quote
yes, but this all means that the game's characters and the way they're envisioned does not appeal to you Domi, not that it's badly written or designed when compared to other RPGs.

I did not like the writing. Morte's dialogues were a continous stream of lecherous suggestions regarding the female zombies, which were not even funny, just disgusting; and the dialogue with the amazing flying woman was flat and incredibly cliche in its style, and that was especially irritating after all those promises of the GREAT NON-CLICHE GAME! The rest of the dialogues were simply well, nothing special? There was no elegance, subtelty and smartness that I have expected from the over-exaggerated praise that the game recieved. Just some... lingo.
Posted by: Echon
« on: November 01, 2005, 02:39:59 AM »

Having completed Torment with a party and with a solo character, I think having at least some of the NPCs join you will add the most to the game. Personally I could hardly wait for Dak'kon to unlock a new piece of the Serthimon... thing, to learn more about Morte's past, find new ways for Ignus to teach me spells, and so on. Compared to this soloing seemed a bit dull at times.

-Echon
Posted by: Ghreyfain
« on: November 01, 2005, 01:23:52 AM »

I tend to disagree.  Unravelling the stories of the NPCs is a big draw for PST, in my mind.  I'm kind of sad I only had Dak'kon, Annah, and Morte with me through it the one time I finished it.  I listen to its soundtrack quite often, too.  It doesn't inspire any specific memories, just a general ambient feeling of... something.  Not sure.  Not wellness or anything, but possibly coolness.  It was just really, really cool walking around the Hive and Carceri and... hmm, the other places I forget.
Posted by: Borsook
« on: November 01, 2005, 01:08:36 AM »

Well, the reviewer chose to gloss over all the flaws, saying it was worth it. For me it was not. I could not stand the 'brilliant' and 'original' NPC who was the flying skull. And that was the *only* NPC available forever and ever and ever. Try as I would, I just did not have enough patience to grow into the role of a big green mean male character with the scribblings on his back. But what really decided me, was the cheesy flying snow-white woman stirring in the etheral breeze.  ::) I quit the game and I don't think I will play it again.

I like the setting though. Sigil was interesting before they dissolved the Factions.
yes, but this all means that the game's characters and the way they're envisioned does not appeal to you Domi, not that it's badly written or designed when compared to other RPGs. Now, I didn't finish it either, though I'm going to, cause I did not like the gameplay as such, but I loved all the text on the screen... the writting was superb. And BTW PST is sorta meant to be a one character experience, it's not about the party.
Posted by: Ashara
« on: October 31, 2005, 06:33:17 PM »

Well, the reviewer chose to gloss over all the flaws, saying it was worth it. For me it was not. I could not stand the 'brilliant' and 'original' NPC who was the flying skull. And that was the *only* NPC available forever and ever and ever. Try as I would, I just did not have enough patience to grow into the role of a big green mean male character with the scribblings on his back. But what really decided me, was the cheesy flying snow-white woman stirring in the etheral breeze.  ::) I quit the game and I don't think I will play it again.

I like the setting though. Sigil was interesting before they dissolved the Factions.
Posted by: Dark Raven
« on: October 15, 2005, 11:08:42 PM »

i h ate PST. Only IE game that sucks
Posted by: melora
« on: October 11, 2005, 04:21:47 PM »

nice article .... awesome game
Posted by: Borsook
« on: October 11, 2005, 07:30:08 AM »

Yeah, it's waaaaay too complex. To install something as Java to get rid of a simple thing  - nah! It's like: "Hey, I want all text in brackets in this Word document to be deleted without a trace!" - "Write a macros." - "But I have to install Excel!" - "Yeah." - "No way!"

Weidu doesn't use supplimentary applications. IE doesn't. NI does? Too bad.
Come on! The average user probaly has some form of Java, too many applications/sites require it. And installing it is like "double-click" and that's all... no questions. If weidu is not too complicated for you this is? ??? ?
Posted by: Exodus
« on: October 11, 2005, 07:11:20 AM »

That Castlevania brings back memories...!

Brilliant game that one.
Posted by: Kulyok
« on: October 11, 2005, 06:11:45 AM »

Yeah, it's waaaaay too complex. To install something as Java to get rid of a simple thing  - nah! It's like: "Hey, I want all text in brackets in this Word document to be deleted without a trace!" - "Write a macros." - "But I have to install Excel!" - "Yeah." - "No way!"

Weidu doesn't use supplimentary applications. IE doesn't. NI does? Too bad.
Posted by: Veloxyll
« on: October 11, 2005, 05:46:36 AM »

This is also too complex for the aveage windows user :P