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Topic Summary

Posted by: Andyr
« on: October 03, 2005, 05:59:07 PM »

Heh, I didn't realise that.
Posted by: Borsook
« on: October 03, 2005, 02:19:07 PM »

Notice that contrary to what manual says Rangers in IWD-HOW DO get the extra attack when using two handed weapons, not just one-handed. BG1 Minsc is green with envy ;)
Posted by: Andyr
« on: October 03, 2005, 02:10:51 PM »

You could give the extra attack with an .EFF, and then either patch files or else use some script appending to apply the effect via a spell or something. But I don't think you could detect whether a shield/2-handed weapon is equipped.

I guess you could do it in a roundabout way by having everyone get the bonus attack spell applied, but then have all shields or large weapons patched to give a penalty of an attack per round.
Posted by: aa004
« on: October 03, 2005, 01:04:45 PM »

Hi,

Thanks.  Ya, I discovered that about how the IWD engine simulates DW by giving the ranger an extra attack.  I had thought he could equip two weapons  :-[.  So I don't think I'll alter the bard class after all, but is there an easy global way to add an extra attack per round to a class?

I've done the axe/hammer mod and it's just like you say you need to do both.  I'll just mod the axes and hammers as I go through the game as I decide to equip them to that character using nearinfinity - that's pretty easy and quick.  The learning curve for weidu looks  :o .
Posted by: Andyr
« on: October 03, 2005, 12:25:01 PM »

I think it is just hardcoded that if they have no shield and a single-handed weapon they get an extra attack; IIRC you cannot equip two weapons like in BG2. So you couldn't really add it for Bards.

As for the second question, you need to do both (which takes ages unless you learn WeiDU to do bitwise patching; look at Ashes of Embers or G3 Tweaks for code examples).
Posted by: aa004
« on: October 01, 2005, 02:11:31 PM »

Hi,

Rangers can Dual Wield but I'd like to alter the Bard class to be able to dual wield also.  Is this doable or is this a hard coded implementation in the engine?  If doable can someone give me a pointer in the right direction to start?

A second point, I'd like to alter the Druid class to be able to wield axes and hammers.  I think I've figured out how to do it but I haven't actually tried this yet:

1) alter CLASWEAP.2DA and set HAMMER/AXE to 1 for the Druid classes.
2) and alter each axe/hammer .itm file (that my druid will use) and uncheck the druid class disallowed flag.

My questions are will this work and do i have to do both steps above or will step 1 suffice?

Thanks  :)